Blastoise

Alternate Forms

blastoise
Base
X

It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.

Y

The pressurized water jets on this brutal Pokémon’s shell are used for high-speed tackles.

Omega Ruby/Alpha Sapphire

Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.

Evolution Chain

squirtle
Squirtle
Level 16
wartortle
Wartortle
Level 36
blastoise
Blastoise

Pokédex & Training Data

Classification Shellfish Pokémon
Height 1.6 m (5'03")
Weight 85.5 kg (188.5 lbs)
Abilities
EV Yield +3 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Kanto (R/B/Y) #009
Johto (G/S/C) #234
Johto (HG/SS) #239
Kalos (Central) #088
National #009
Isle of Armor #073
Blueberry #172

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Withdraw
— — 40 Raises the user’s Defense by one stage.
13 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
53 Rain Dance
— — 5 Changes the weather to rain for five turns.
60 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Withdraw
— — 40 Raises the user’s Defense by one stage.
13 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
53 Rain Dance
— — 5 Changes the weather to rain for five turns.
60 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM98 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
OR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Water Pledge
80 100% 10 With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 79
Attack 83
Defense 100
Sp. Atk 85
Sp. Def 105
Speed 78
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x

Mega Blastoise

Mega Blastoise
Hp 79
Attack 103
Defense 120
Sp. Atk 135
Sp. Def 115
Speed 78
Total 630