Lets Go Pikachu/Lets Go Eevee
Once it takes aim at its enemy, it blasts out water with even more force than a fire hose.
Pokédex Data
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
13 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
21 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
25 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
29 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
33 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
40 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
47 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
54 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
60 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
4 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
7 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
10 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
13 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
21 | Rapid Spin | 50 | 100% | 40 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | |
25 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
29 | Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
33 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
40 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
47 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
54 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
60 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
1 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
1 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
5 | Tail Whip | — | 100% | 30 | Lowers the target's Defense by one stage. | |
9 | Bubble | 40 | 100% | 30 | Has a 10% chance to lower the target's Speed by one stage. | |
14 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
20 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
27 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
33 | Bubble Beam | 65 | 100% | 20 | Has a 10% chance to lower the target's Speed by one stage. | |
44 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
54 | Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
65 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. | |
75 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM94 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM98 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM09 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM10 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM13 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM15 Seismic Toss | — | 100% | 20 | Inflicts damage equal to the user's level. | |
TM17 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM20 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM25 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM29 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM34 Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM35 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
TM39 Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
TM41 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM47 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
TM48 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM51 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM54 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM55 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. |
Tutor Moves
Sun/Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. |
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Hydro Cannon | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Liquidation | 85 | 100% | 10 | Has a 20% chance to lower the target's Defense by one stage. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Water Pledge | 80 | 100% | 10 | With Grass Pledge, halves opposing Pokémon's Speed for four turns. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
79
Attack
83
Defense
100
Sp. Atk
85
Sp. Def
105
Speed
78
Total
530
Type Defenses
(vs. Gen 6+ rules)
Mega Blastoise

Hp
79
Attack
103
Defense
120
Sp. Atk
135
Sp. Def
115
Speed
78
Total
630