Blastoise
Diamond/PearlPlatinum

The jets of water it spouts from the rocket cannons on its shell can punch through thick steel.

Heartgold

It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.

Soulsilver

The rocket cannons on its shell fire jets of water capable of punching holes through thick steel.

Evolution Chain

squirtle
Squirtle
Level 16
wartortle
Wartortle
Level 36
blastoise
Blastoise

Pokédex & Training Data

Classification Shellfish Pokémon
Height 1.6 m (5'03")
Weight 85.5 kg (188.5 lbs)
Abilities
EV Yield +3 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Water1

Pokédex Numbers

Kanto (R/B/Y) #009
Johto (G/S/C) #234
Johto (HG/SS) #239
Kalos (Central) #088
National #009
Isle of Armor #073
Blueberry #172

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
10 Withdraw
— — 40 Raises the user’s Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
46 Rain Dance
— — 5 Changes the weather to rain for five turns.
53 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
10 Withdraw
— — 40 Raises the user’s Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
53 Rain Dance
— — 5 Changes the weather to rain for five turns.
60 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
1 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
4 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
7 Bubble
40 100% 30 Has a 10% chance to lower the target’s Speed by one stage.
10 Withdraw
— — 40 Raises the user’s Defense by one stage.
13 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
24 Protect
— — 10 Prevents any moves from hitting the user this turn.
28 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
32 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Skull Bash
130 100% 10 Raises the user’s Defense by one stage. User charges for one turn before attacking.
46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
53 Rain Dance
— — 5 Changes the weather to rain for five turns.
60 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM08 Rock Climb
90 85% 20 Has a 20% chance to confuse the target.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

Tutor Moves

Diamond/Pearl
Name Class Power Acc. PP Effect
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Hydro Cannon
150 90% 5 User foregoes its next turn to recharge.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 79
Attack 83
Defense 100
Sp. Atk 85
Sp. Def 105
Speed 78
Total 530

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x