Sun
It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.
Moon
It loves shiny things. It often fights with Murkrow over prey they’re both trying to catch.
Ultra Sun
When visiting a junkyard, you may catch sight of it having an intense fight with Murkrow over shiny objects.
Ultra Moon
It loves coins, so if you give it one, you can make friends with Meowth easily. But it’s fickle, so you can’t count on that friendship lasting.
Lets Go Pikachu/Lets Go Eevee
Appears to be more active at night. It loves round and shiny things. It can’t stop itself from picking them up.
Pokédex Data
Classification
Scratch Cat Pokémon
Height
0.4 m (1'04")
Weight
4.2 kg (9.3 lbs)
Abilities
- Pickup
- Technician
- Rattled (Hidden)
Held Items
Quick Claw
5%
Game Locations
- Alola Route 1 Hauoli Outskirts
- Alola Route 1 Trainers School
- Alola Route 2 South
- Hauoli City Shopping District
- Malie Garden Area
Training
EV Yield
+1 speed
Catch Rate
255
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
9 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
30 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
33 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
41 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
46 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
49 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
50 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
55 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
6 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
9 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
14 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
17 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
22 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
30 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
33 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
38 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
41 | Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
46 | Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
49 | Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
50 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
55 | Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. |
Let's Go
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
3 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
6 | Fake Out | 40 | 100% | 10 | Can only be used as the first move after the user enters battle. Causes the target to flinch. | |
9 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
12 | Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
15 | Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
19 | Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
23 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
27 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
31 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. | |
35 | Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM60 Quash | — | 100% | 15 | Makes the target act last this turn. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM65 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Let's Go
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
TM02 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM05 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM08 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM12 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM18 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM19 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM20 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM21 Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
TM27 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM36 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM38 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM43 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM44 Play Rough | 90 | 90% | 10 | Has a 10% chance to lower the target's Attack by one stage. | |
TM57 Pay Day | 40 | 100% | 20 | Scatters money on the ground worth five times the user's level. | |
TM59 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Covet | 60 | 100% | 25 | Takes the target's item. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
Hyper Voice | 90 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
Assist | — | — | 20 | Randomly selects and uses one of the trainer's other Pokémon's moves. | |
Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Parting Shot | — | 100% | 20 | Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out. | |
Punishment | — | 100% | 5 | Power increases against targets with more raised stats, up to a maximum of 200. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. |
Base Stats
Hp
40
Attack
35
Defense
35
Sp. Atk
50
Sp. Def
40
Speed
90
Total
290
Type Defenses
(vs. Gen 6+ rules)