Diamond
It loves round white things. It carries an egg-shaped rock in imitation of CHANSEY.
Pearl
It carries a round, egg-shaped rock in its belly pouch and gives the rock to its friends.
Platinum
It likes to carry around a small rock. It may wander around others’ feet and cause them to stumble.
Heartgold/Soulsilver
It carefully carries a round, white rock that it thinks is an egg. It’s bothered by how curly its hair looks.
Pokédex & Training Data
Classification
Playhouse Pokémon
Height
0.6 m (1'12")
Weight
24.4 kg (53.8 lbs)
Abilities
EV Yield
+1 hp
Catch Rate
130
Base Friendship
140
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Sinnoh (D/P)
#096
Sinnoh (Plat.)
#096
Alola (S/M)
#032
Alola (US/UM)
#039
Hisui
#086
Paldea (S/V)
#043
National
#440
Isle of Armor
#006
Blueberry
#016
Held Items
Oval Stone
50%
Lucky Punch
5%
Game Locations
Hearthome City West Gate
Learned Moves
Level Up Moves
Diamond/Pearl
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 5 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 12 | Sweet Kiss | — | 75% | 10 | Confuses the target. |
Platinum
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 5 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 12 | Sweet Kiss | — | 75% | 10 | Confuses the target. |
HeartGold/SoulSilver
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 5 | Copycat | — | — | 20 | Uses the target’s last used move. | |
| 9 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
| 12 | Sweet Kiss | — | 75% | 10 | Confuses the target. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM03 Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM07 Hail | — | — | 10 | Changes the weather to a hailstorm for five turns. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM34 Shock Wave | 60 | — | 20 | Never misses. | |
| TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM58 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM60 Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM77 Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| TM78 Captivate | — | 100% | 20 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |
| TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target’s accuracy by one stage. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinum
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
HeartGold/SoulSilver
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
| Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| Metronome | — | — | 10 | Randomly selects and uses any move in the game. | |
| Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target’s accuracy by one stage. | |
| Present | — | 90% | 15 | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. | |
| Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Base Stats
Hp
100
Attack
5
Defense
5
Sp. Atk
15
Sp. Def
65
Speed
30
Total
220
Type Defenses
(vs. Gen 6+ rules)