Corviknight
No entry available for this game era.

Evolution Chain

rookidee
Rookidee
Level 18
corvisquire
Corvisquire
Level 38
corviknight
Corviknight

Pokédex Data

Classification Raven Pokémon
Height 2.2 m (7'03")
Weight 75.0 kg (165.3 lbs)
Abilities

Training

EV Yield +3 defense
Catch Rate 45
Base Friendship 50
Growth Rate medium slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
1 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
1 Iron Defense
15 Raises the user's Defense by two stages.
1 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
1 Power Trip
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
12 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
16 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
22 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
28 Scary Face
100% 10 Lowers the target's Speed by two stages.
34 Drill Peck
80 100% 20 Inflicts regular damage with no additional effect.
42 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
50 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM04 Agility
30 Raises the user's Speed by two stages.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Thief
60 100% 25 Takes the target's item.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM27 Aerial Ace
60 20 Never misses.
TM31 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
TM32 Swift
60 20 Never misses.
TM40 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM60 U Turn
70 100% 20 User must switch out after attacking.
TM64 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM65 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM89 Body Press
80 100% 10 No effect description available.
TM93 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM97 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM99 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104 Iron Defense
15 Raises the user's Defense by two stages.
TM113 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
TM121 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM160 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM164 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM170 Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
100% 10 Lowers the PP of the target's last used move by 4.
TM197 Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM223 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Roost
5 Heals the user by half its max HP.
Sand Attack
100% 15 Lowers the target's accuracy by one stage.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 98
Attack 87
Defense 105
Sp. Atk 53
Sp. Def 85
Speed 67
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0x
0x
0.5x
0.5x
0.25x
0.5x
0.5x
0.5x