No entry available for this game era.
Pokédex & Training Data
Classification
Cat Ferret Pokémon
Height
1.3 m (4'03")
Weight
40.3 kg (88.8 lbs)
Abilities
- Immunity
- Toxic Boost (Hidden)
EV Yield
+2 attack
Catch Rate
90
Base Friendship
70
Growth Rate
slow then very fast
Gender Ratio
♂
♀
Egg Groups
Ground
Pokédex Numbers
Hoenn (R/S/E)
#123
Unova (B2/W2)
#186
Kalos (Coastal)
#005
Hoenn (OR/AS)
#128
Paldea (S/V)
#217
National
#335
Blueberry
#070
Held Items
None in this generation.
Learned Moves
Level Up Moves
Scarlet/Violet
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Scratch | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Leer | — | 100% | 30 | Lowers the target’s Defense by one stage. | |
| 5 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
| 8 | Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
| 12 | Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage. | |
| 15 | Hone Claws | — | — | 15 | Raises the user’s Attack and accuracy by one stage. | |
| 19 | Slash | 70 | 100% | 20 | Has an increased chance for a critical hit. | |
| 22 | Power Trip | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| 26 | Crush Claw | 75 | 95% | 10 | Has a 50% chance to lower the target’s Defense by one stage. | |
| 29 | False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| 33 | Switcheroo | — | 100% | 10 | User and target swap items. | |
| 36 | Detect | — | — | 5 | Prevents any moves from hitting the user this turn. | |
| 40 | X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| 43 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 47 | Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| 50 | Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
TM/HM Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| TM04 Agility | — | — | 30 | Raises the user’s Speed by two stages. | |
| TM07 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM12 Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM18 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM25 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM27 Aerial Ace | 60 | — | 20 | Never misses. | |
| TM31 Metal Claw | 50 | 95% | 35 | Has a 10% chance to raise the user’s Attack by one stage. | |
| TM32 Swift | 60 | — | 20 | Never misses. | |
| TM34 Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM36 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM39 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM43 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM47 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TM49 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM50 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM55 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
| TM57 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM58 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM59 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TM61 Shadow Claw | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| TM66 Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
| TM67 Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM68 Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM69 Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| TM70 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM71 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM81 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM82 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM83 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM85 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM86 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM87 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM88 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM102 Gunk Shot | 120 | 80% | 5 | Has a 30% chance to poison the target. | |
| TM103 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM105 X Scissor | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| TM112 Aura Sphere | 80 | — | 20 | Never misses. | |
| TM114 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TM123 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
| TM125 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
| TM126 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TM130 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM132 Baton Pass | — | — | 40 | Allows the trainer to switch out the user and pass effects along to its replacement. | |
| TM134 Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| TM135 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
| TM141 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
| TM143 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
| TM152 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM158 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM163 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM166 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
| TM167 Close Combat | 120 | 100% | 5 | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. | |
| TM168 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM171 Tera Blast | 80 | 100% | 10 | No effect description available. | |
| TM172 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
| TM181 Knock Off | 65 | 100% | 20 | Target drops its held item. | |
| TM192 Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| TM204 Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| TM205 Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| TM221 Throat Chop | 80 | 100% | 15 | Prevents the target from using sound-based moves for two turns. | |
| TM224 Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| TM229 Upper Hand | 65 | 100% | 15 | No effect description available. |
Egg Moves
Scarlet/Violet
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Belly Drum | — | — | 10 | User pays half its max HP to max out its Attack. | |
| Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Double Hit | 35 | 90% | 10 | Hits twice in one turn. | |
| Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
| Feint | 30 | 100% | 10 | Hits through Protect and Detect. | |
| Final Gambit | — | 100% | 5 | Inflicts damage equal to the user’s remaining HP. User faints. | |
| Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| Fury Swipes | 18 | 80% | 15 | Hits 2-5 times in one turn. | |
| Night Slash | 70 | 100% | 15 | Has an increased chance for a critical hit. | |
| Quick Guard | — | — | 15 | Prevents any priority moves from hitting friendly Pokémon this turn. |
Base Stats
Hp
73
Attack
115
Defense
60
Sp. Atk
60
Sp. Def
60
Speed
90
Total
458
Type Defenses
(vs. Gen 6+ rules)