Cacnea
No entry available for this game era.

Evolution Chain

cacnea
Cacnea
Level 32
cacturne
Cacturne

Pokédex & Training Data

Classification Cactus Pokémon
Height 0.4 m (1'04")
Weight 51.3 kg (113.1 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 35
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Plant, Humanshape

Pokédex Numbers

Hoenn (R/S/E) #119
Hoenn (OR/AS) #124
Paldea (S/V) #252
National #331

Held Items

None in this generation.

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
7 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
13 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
16 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
19 Power Trip
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
22 Ingrain
— — 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
26 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
30 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
34 Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
38 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
42 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
46 Cotton Spore
— 100% 40 Lowers the target’s Speed by two stages.
50 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
54 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM12 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM28 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM32 Swift
60 — 20 Never misses.
TM33 Magical Leaf
60 — 20 Never misses.
TM43 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM45 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM50 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM62 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM73 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM83 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM88 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM90 Spikes
— — 20 Scatters Spikes, hurting opposing Pokémon that switch in.
TM91 Toxic Spikes
— — 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TM94 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM122 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM137 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM140 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM159 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM177 Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM219 Skitter Smack
70 90% 10 Inflicts regular damage with no additional effect.
TM221 Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
TM224 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Block
— — 5 Prevents the target from leaving battle.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
Switcheroo
— 100% 10 User and target swap items.
Teeter Dance
— 100% 20 Confuses the target.

Base Stats

Hp 50
Attack 85
Defense 40
Sp. Atk 85
Sp. Def 40
Speed 35
Total 335

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x