Scovillain
Scarlet

The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.

Violet

The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.

Evolution Chain

capsakid
Capsakid
scovillain
Scovillain

Pokédex & Training Data

Classification Spicy Pepper Pokémon
Height 0.9 m (2'11")
Weight 15.0 kg (33.1 lbs)
Abilities
EV Yield +2 attack
Catch Rate 75
Base Friendship 50
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Plant

Pokédex Numbers

Paldea (S/V) #251
National #952

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Sunny Day
— — 5 Changes the weather to sunny for five turns.
21 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
28 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
33 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
38 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
44 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
48 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
48 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM07 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM18 Thief
60 100% 25 Takes the target’s item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM33 Magical Leaf
60 — 20 Never misses.
TM47 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM49 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM51 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM70 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM81 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TM85 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM103 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
— 85% 15 Burns the target.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM130 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM137 Grassy Terrain
— — 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM157 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM159 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM183 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM205 Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
TM207 Temper Flare
75 100% 10 No effect description available.

Base Stats

Hp 65
Attack 108
Defense 65
Sp. Atk 108
Sp. Def 65
Speed 75
Total 486

Type Defenses

(vs. Gen 6+ rules)

0.25x
0.5x
2x
2x
2x
0.5x
0.5x