Scovillain
Scarlet

The red head converts spicy chemicals into fire energy and blasts the surrounding area with a super spicy stream of flame.

Violet

The green head has turned vicious due to the spicy chemicals stimulating its brain. Once it goes on a rampage, there is no stopping it.

Evolution Chain

capsakid
Capsakid
fire-stone fire stone
scovillain
Scovillain

Pokédex Data

Classification Spicy Pepper Pokémon
Height 0.9 m (2'11")
Weight 15.0 kg (33.1 lbs)
Abilities

Training

EV Yield +2 attack
Catch Rate 75
Base Friendship 50
Growth Rate medium
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
4 Bite
60 100% 25 Has a 30% chance to make the target flinch.
10 Growth
20 Raises the user's Attack and Special Attack by one stage.
13 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Sunny Day
5 Changes the weather to sunny for five turns.
21 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
24 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
28 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
33 Worry Seed
100% 10 Changes the target's ability to Insomnia.
38 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
44 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
48 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
48 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM06 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM08 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
TM18 Thief
60 100% 25 Takes the target's item.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM33 Magical Leaf
60 20 Never misses.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM51 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM84 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM107 Will O Wisp
85% 15 Burns the target.
TM108 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM125 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM141 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM157 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM183 Super Fang
90% 10 Inflicts damage equal to half the target's HP.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM195 Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
TM199 Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM207 Temper Flare
75 100% 10 No effect description available.

Base Stats

Hp 65
Attack 108
Defense 65
Sp. Atk 108
Sp. Def 65
Speed 75
Total 486

Type Defenses

(vs. Gen 6+ rules)

0.25x
0.5x
2x
2x
2x
0.5x
0.5x