Sunflora
Scarlet

In the daytime, Sunflora rushes about in a hectic manner, but it comes to a complete stop when the sun sets.

Evolution Chain

sunkern
Sunkern
sun-stone sun stone
sunflora
Sunflora

Pokédex Data

Classification Sun Pokémon
Height 0.8 m (2'07")
Weight 8.5 kg (18.7 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Plant

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
4 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
7 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
10 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
13 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
16 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
19 Worry Seed
100% 10 Changes the target's ability to Insomnia.
22 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
25 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
28 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
31 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
34 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
39 Sunny Day
5 Changes the weather to sunny for five turns.
43 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
50 Petal Blizzard
90 100% 15 Inflicts regular damage.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Trailblaze
50 100% 20 No effect description available.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM33 Magical Leaf
60 20 Never misses.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM56 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM71 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM88 Swords Dance
20 Raises the user's Attack by two stages.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM111 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM133 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM137 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
TM148 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM159 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM168 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM171 Tera Blast
80 100% 10 No effect description available.
TM193 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather's type.
TM194 Grassy Glide
55 100% 20 Inflicts regular damage with no additional effect.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM206 Petal Blizzard
90 100% 15 Inflicts regular damage.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Base Stats

Hp 75
Attack 75
Defense 55
Sp. Atk 105
Sp. Def 85
Speed 30
Total 425

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x