Raichu

Alternate Forms

Scarlet

Its tail discharges electricity into the ground, protecting it from getting shocked.

Violet

If the electric pouches in its cheeks become fully charged, both ears will stand straight up.

Evolution Chain

pichu
Pichu
😊
High Friendship
pikachu
Pikachu
thunder-stone thunder stone
raichu
Raichu
Evolution item placeholder
In Alola region
raichu-alola
Raichu

Pokédex Data

Classification Mouse Pokémon
Height 0.8 m (2'07")
Weight 30.0 kg (66.1 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +3 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Fairy

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Thunder Wave
90% 20 Paralyzes the target.
1 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
1 Agility
30 Raises the user's Speed by two stages.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Double Team
15 Raises the user's evasion by one stage.
1 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
1 Sweet Kiss
75% 10 Confuses the target.
1 Charm
100% 20 Lowers the target's Attack by two stages.
1 Spark
65 100% 20 Has a 30% chance to paralyze the target.
1 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Nasty Plot
20 Raises the user's Special Attack by two stages.
1 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
1 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
1 Play Nice
20 Lowers the target's Attack by one stage.
1 Nuzzle
20 100% 20 Has a 100% chance to paralyze the target.
5 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM04 Agility
30 Raises the user's Speed by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Thief
60 100% 25 Takes the target's item.
TM19 Disarming Voice
40 15 Never misses.
TM20 Trailblaze
50 100% 20 No effect description available.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM32 Swift
60 20 Never misses.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM43 Fling
100% 10 Throws held item at the target; power depends on the item.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM48 Volt Switch
70 100% 20 User must switch out after attacking.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM55 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM58 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM66 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TM68 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM72 Electro Ball
100% 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM96 Eerie Impulse
100% 15 Lowers the target's Special Attack by two stages.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM123 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM126 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM127 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM134 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM136 Electric Terrain
10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
TM140 Nasty Plot
20 Raises the user's Special Attack by two stages.
TM147 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM152 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM158 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM163 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM166 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM171 Tera Blast
80 100% 10 No effect description available.
TM173 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM192 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM205 Endeavor
100% 5 Lowers the target's HP to equal the user's.
TM211 Electroweb
55 95% 15 Lowers the target's Speed by one stage.
TM227 Alluring Voice
80 100% 10 No effect description available.
TM229 Upper Hand
65 100% 15 No effect description available.

Base Stats

Hp 60
Attack 90
Defense 55
Sp. Atk 90
Sp. Def 80
Speed 110
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x