
Diamond
The small ball holds the nutrients needed for evolution. Apparently, it is very sweet and tasty.
Pearl
Sunlight colors it red. When the small ball is drained of nutrients, it shrivels to herald evolution.
Platinum
The small ball is not only filled with nutrients, it is also tasty. STARLY try to peck it off.
Heartgold/Soulsilver
It evolves by sucking the energy out of the small ball where it had been storing nutrients.
Pokédex Data
Held Items
Miracle Seed
5%
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
19 | Magical Leaf | 60 | — | 20 | Never misses. | |
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
28 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
40 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
19 | Magical Leaf | 60 | — | 20 | Never misses. | |
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
28 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
40 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
19 | Magical Leaf | 60 | — | 20 | Never misses. | |
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
28 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
37 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
40 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
Diamond/PearlPlatinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. |
Base Stats
Hp
45
Attack
35
Defense
45
Sp. Atk
62
Sp. Def
53
Speed
35
Total
275
Type Defenses
(vs. Gen 6+ rules)