Cherubi
Omega RubyX

Sunlight colors it red. When the small ball is drained of nutrients, it shrivels to herald evolution.

Alpha SapphireY

It evolves by sucking the energy out of the small ball where it had been storing nutrients.

Evolution Chain

cherubi
Cherubi
Level 25
cherrim
Cherrim

Pokédex & Training Data

Classification Cherry Pokémon
Height 0.4 m (1'04")
Weight 3.3 kg (7.3 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy, Plant

Pokédex Numbers

Sinnoh (D/P) #058
Sinnoh (Plat.) #058
Galar (Sw/Sh) #128
Hisui #066
National #420

Held Items

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
7 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
13 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
19 Magical Leaf
60 — 20 Never misses.
22 Sunny Day
— — 5 Changes the weather to sunny for five turns.
28 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
40 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
47 Petal Blizzard
90 100% 15 Inflicts regular damage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Morning Sun
— — 5 Heals the user by half its max HP. Affected by weather.
7 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
10 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
13 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
19 Magical Leaf
60 — 20 Never misses.
22 Sunny Day
— — 5 Changes the weather to sunny for five turns.
28 Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
37 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
40 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
47 Petal Blizzard
90 100% 15 Inflicts regular damage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Aromatherapy
— — 5 Cures the entire party of major status effects.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Flower Shield
— — 10 Raises the Defense of all grass Pokémon in battle.
Grass Whistle
— 55% 15 Puts the target to sleep.
Heal Pulse
— — 10 Heals the target for half its max HP.
Healing Wish
— — 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.

Base Stats

Hp 45
Attack 35
Defense 45
Sp. Atk 62
Sp. Def 53
Speed 35
Total 275

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x