Black/WhiteBlack 2/White 2
The small ball is not only filled with nutrients, it is also tasty. Starly try to peck it off.
Pokédex & Training Data
Classification
Cherry Pokémon
Height
0.4 m (1'04")
Weight
3.3 kg (7.3 lbs)
Abilities
EV Yield
+1 Sp. Atk
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Pokédex Numbers
Sinnoh (D/P)
#058
Sinnoh (Plat.)
#058
Galar (Sw/Sh)
#128
Hisui
#066
National
#420
Held Items
Miracle Seed
5%
Learned Moves
Level Up Moves
Black/White
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 7 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 13 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 19 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 28 | Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| 31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 37 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 40 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
Black 2/White 2
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| 7 | Growth | — | — | 20 | Raises the user’s Attack and Special Attack by one stage. | |
| 10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
| 13 | Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| 19 | Magical Leaf | 60 | — | 20 | Never misses. | |
| 22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| 28 | Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. | |
| 31 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 37 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| 40 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
TM/HM Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM20 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TM70 Flash | — | 100% | 20 | Lowers the target’s accuracy by one stage. | |
| TM75 Swords Dance | — | — | 20 | Raises the user’s Attack by two stages. | |
| TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
| Worry Seed | — | 100% | 10 | Changes the target’s ability to Insomnia. |
Egg Moves
Black/WhiteBlack 2/White 2
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
| Defense Curl | — | — | 40 | Raises user’s Defense by one stage. | |
| Grass Whistle | — | 55% | 15 | Puts the target to sleep. | |
| Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
| Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
| Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
| Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
| Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
| Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
| Sweet Scent | — | 100% | 20 | Lowers the target’s evasion by one stage. | |
| Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather’s type. |
Base Stats
Hp
45
Attack
35
Defense
45
Sp. Atk
62
Sp. Def
53
Speed
35
Total
275
Type Defenses
(vs. Gen 6+ rules)