
Sword
It nimbly dashes about to avoid getting pecked by bird Pokémon that would love to make off with its small, nutrient-rich storage ball.
Legends Arceus
Once the fruit growing alongside the main body is large and plump, Cherubi will use the nutrients within to evolve. The fruit then detaches, becoming nourishment for other creatures.
Pokédex Data
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
5 | Leafage | 40 | 100% | 40 | Inflicts regular damage with no additional effect. | |
10 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
15 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
20 | Magical Leaf | 60 | — | 20 | Never misses. | |
26 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
30 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
35 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
40 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
45 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
BD/SP
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Morning Sun | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
5 | Leafage | 40 | 100% | 40 | Inflicts regular damage with no additional effect. | |
10 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
15 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
20 | Magical Leaf | 60 | — | 20 | Never misses. | |
26 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
30 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
35 | Petal Blizzard | 90 | 100% | 15 | Inflicts regular damage. | |
40 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
45 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Legends: Arceus
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
5 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
9 | Stun Spore | — | 75% | 30 | Paralyzes the target. | |
15 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
21 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
29 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
37 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
47 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM10 Magical Leaf | 60 | — | 20 | Never misses. | |
TM11 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM19 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM28 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM34 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM41 Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
TM46 Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. | |
TM50 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM87 Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
TM88 Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
TR00 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR59 Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TR92 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TR96 Pollen Puff | 90 | 100% | 15 | Damages opponents, but heals allies for 50% of their max HP. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Grassy Glide | 55 | 100% | 20 | Inflicts regular damage with no additional effect. |
Egg Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Flower Shield | — | — | 10 | Raises the Defense of all grass Pokémon in battle. | |
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. |
BD/SP
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
Flower Shield | — | — | 10 | Raises the Defense of all grass Pokémon in battle. | |
Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Weather Ball | 50 | 100% | 10 | If there be weather, this move has doubled power and the weather's type. |
Base Stats
Hp
45
Attack
35
Defense
45
Sp. Atk
62
Sp. Def
53
Speed
35
Total
275
Type Defenses
(vs. Gen 6+ rules)