Cherrim
Diamond

It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.

Pearl

It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.

Platinum

If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.

Heartgold/Soulsilver

During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.

Evolution Chain

cherubi
Cherubi
Level 25
cherrim
Cherrim

Pokédex Data

Classification Blossom Pokémon
Height 0.5 m (1'08")
Weight 9.3 kg (20.5 lbs)
Abilities

Held Items

Training

EV Yield +2 Sp. Atk
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Fairy, Plant

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
10 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
13 Helping Hand
20 Ally's next move inflicts half more damage.
19 Magical Leaf
60 20 Never misses.
22 Sunny Day
5 Changes the weather to sunny for five turns.
25 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
30 Worry Seed
100% 10 Changes the target's ability to Insomnia.
35 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
48 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
10 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
13 Helping Hand
20 Ally's next move inflicts half more damage.
19 Magical Leaf
60 20 Never misses.
22 Sunny Day
5 Changes the weather to sunny for five turns.
25 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
30 Worry Seed
100% 10 Changes the target's ability to Insomnia.
35 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
48 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
10 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
13 Helping Hand
20 Ally's next move inflicts half more damage.
19 Magical Leaf
60 20 Never misses.
22 Sunny Day
5 Changes the weather to sunny for five turns.
25 Petal Dance
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
30 Worry Seed
100% 10 Changes the target's ability to Insomnia.
35 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
43 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
48 Lucky Chant
30 Prevents the target from scoring critical hits for five turns.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
20 Ally's next move inflicts half more damage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Helping Hand
20 Ally's next move inflicts half more damage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 70
Attack 60
Defense 70
Sp. Atk 87
Sp. Def 78
Speed 85
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
2x
0.5x
2x
2x