
Diamond
It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.
Pearl
It is docile as a bud, but turns cheerful when it blooms. It folds back into a bud if sunlight wanes.
Platinum
If it senses strong sunlight, it opens its folded petals to absorb the sun’s rays with its whole body.
Heartgold/Soulsilver
During times of strong sunlight, its bud blooms, its petals open fully, and it becomes very active.
Pokédex Data
Held Items
Miracle Seed
5%
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
19 | Magical Leaf | 60 | — | 20 | Never misses. | |
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
19 | Magical Leaf | 60 | — | 20 | Never misses. | |
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
10 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
13 | Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
19 | Magical Leaf | 60 | — | 20 | Never misses. | |
22 | Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
25 | Petal Dance | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
30 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
35 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
43 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
48 | Lucky Chant | — | — | 30 | Prevents the target from scoring critical hits for five turns. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
70
Attack
60
Defense
70
Sp. Atk
87
Sp. Def
78
Speed
85
Total
450
Type Defenses
(vs. Gen 6+ rules)