Floatzel
Diamond

It floats using its well-developed flotation sac. It assists in the rescues of drowning people.

Pearl

Its flotation sac developed as a result of pursuing aquatic prey. It can double as a rubber raft.

Platinum

It is a common sight around fishing ports. It is known to rescue people and carry off prey.

Heartgold/Soulsilver

With its flotation sac inflated, it can carry people on its back. It deflates the sac before it dives.

Evolution Chain

buizel
Buizel
Level 26
floatzel
Floatzel

Pokédex Data

Classification Sea Weasel Pokémon
Height 1.1 m (3'07")
Weight 33.5 kg (73.9 lbs)
Abilities

Held Items

Game Locations

  • Fuego Ironworks Area
  • Sinnoh Route 213 Area
  • Sinnoh Route 218 Area
  • Sinnoh Route 221 Area
  • Sinnoh Route 222 Area
  • Sinnoh Route 224 Area
  • Sinnoh Sea Route 230 Area
  • Sinnoh Victory Road B1f
  • Sinnoh Victory Road Inside
  • Sinnoh Victory Road Inside B1f
  • Sinnoh Victory Road Inside Exit

Training

EV Yield +2 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
3 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Swift
60 20 Never misses.
21 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
26 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Agility
30 Raises the user's Speed by two stages.
39 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
50 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
3 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Swift
60 20 Never misses.
21 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
26 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Agility
30 Raises the user's Speed by two stages.
39 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
50 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Sonic Boom
90% 20 Inflicts 20 points of damage.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Water Sport
15 Halves all Fire-type damage.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
3 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
6 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
10 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
15 Swift
60 20 Never misses.
21 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
26 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
29 Agility
30 Raises the user's Speed by two stages.
39 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
50 Razor Wind
80 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 20 Never misses.

Base Stats

Hp 85
Attack 105
Defense 55
Sp. Atk 85
Sp. Def 50
Speed 115
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x