Loudred
Diamond/PearlPlatinum

The shock waves from its cries can tip over trucks. It stamps its feet to power up.

Heartgold/Soulsilver

It shouts loudly by inhaling air, and then uses its well-developed stomach muscles to exhale.

Evolution Chain

whismur
Whismur
Level 20
loudred
Loudred
Level 40
exploud
Exploud

Pokédex & Training Data

Classification Big Voice Pokémon
Height 1.0 m (3'03")
Weight 40.5 kg (89.3 lbs)
Abilities
EV Yield +2 hp
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Ground

Pokédex Numbers

Hoenn (R/S/E) #046
Kalos (Central) #141
Hoenn (OR/AS) #047
National #294
Isle of Armor #149

Held Items

Game Locations

Mt Coronet Exterior Blizzard
Mt Coronet Exterior Snowfall

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
— — 40 Raises the user’s Attack by one stage.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
— — 40 Raises the user’s Attack by one stage.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Supersonic
— 55% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
43 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
51 Rest
— — 5 User sleeps for two turns, completely healing itself.
51 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
57 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
— — 40 Raises the user’s Attack by one stage.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
— — 40 Raises the user’s Attack by one stage.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Supersonic
— 55% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
43 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
51 Rest
— — 5 User sleeps for two turns, completely healing itself.
51 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
57 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Howl
— — 40 Raises the user’s Attack by one stage.
5 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
11 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
15 Howl
— — 40 Raises the user’s Attack by one stage.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
23 Supersonic
— 55% 20 Confuses the target.
29 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
37 Screech
— 85% 40 Lowers the target’s Defense by two stages.
43 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
51 Rest
— — 5 User sleeps for two turns, completely healing itself.
51 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
57 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 84
Attack 71
Defense 43
Sp. Atk 71
Sp. Def 43
Speed 48
Total 360

Type Defenses

(vs. Gen 6+ rules)

2x
0x