Ekans
Diamond/PearlPlatinum

It sneaks through grass without making a sound and strikes unsuspecting prey from behind.

Heartgold

It can freely detach its jaw to swallow large prey whole. It can become too heavy to move, however.

Soulsilver

It always hides in grass. When first born, it has no poison, so its bite is painful, but harmless.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex Data

Classification Snake Pokémon
Height 2.0 m (6'07")
Weight 6.9 kg (15.2 lbs)
Abilities

Game Locations

  • Johto Route 32 Area
  • Johto Route 33 Area
  • Johto Safari Zone Zone Marshland
  • Kanto Route 3 Area
  • Kanto Route 4 Area
  • Sinnoh Route 212 East Towards Pastoria City

Training

EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Dragon

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
100% 30 Paralyzes the target.
17 Screech
85% 40 Lowers the target's Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
33 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
36 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
41 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
100% 30 Paralyzes the target.
17 Screech
85% 40 Lowers the target's Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
33 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
36 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
41 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
100% 30 Lowers the target's Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
100% 30 Paralyzes the target.
17 Screech
85% 40 Lowers the target's Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
25 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
33 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
36 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
41 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Switcheroo
100% 10 User and target swap items.

Base Stats

Hp 35
Attack 60
Defense 44
Sp. Atk 40
Sp. Def 54
Speed 55
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x