Ekans
Diamond/PearlPlatinum

It sneaks through grass without making a sound and strikes unsuspecting prey from behind.

Heartgold

It can freely detach its jaw to swallow large prey whole. It can become too heavy to move, however.

Soulsilver

It always hides in grass. When first born, it has no poison, so its bite is painful, but harmless.

Evolution Chain

ekans
Ekans
Level 22
arbok
Arbok

Pokédex & Training Data

Classification Snake Pokémon
Height 2.0 m (6'07")
Weight 6.9 kg (15.2 lbs)
Abilities
EV Yield +1 attack
Catch Rate 255
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Ground, Dragon

Pokédex Numbers

Kanto (R/B/Y) #023
Johto (G/S/C) #050
Johto (HG/SS) #050
Kalos (Mountain) #037
Alola (US/UM) #061
National #023
Kitakami #018

Game Locations

Johto Route 32 Area
Johto Route 33 Area
Johto Safari Zone Zone Marshland
Kanto Route 3 Area
Kanto Route 4 Area
Sinnoh Route 212 East Towards Pastoria City

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
— 100% 30 Paralyzes the target.
17 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
33 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
36 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
41 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
— 100% 30 Paralyzes the target.
17 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
33 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
36 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
41 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
4 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
9 Bite
60 100% 25 Has a 30% chance to make the target flinch.
12 Glare
— 100% 30 Paralyzes the target.
17 Screech
— 85% 40 Lowers the target’s Defense by two stages.
20 Acid
40 100% 30 Has a 10% chance to lower the target’s Special Defense by one stage.
25 Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
25 Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
25 Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
28 Mud Bomb
65 85% 10 Has a 30% chance to lower the target’s accuracy by one stage.
33 Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
36 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
41 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Gastro Acid
— 100% 10 Nullifies target’s ability until it leaves battle.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
Poison Tail
50 100% 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Switcheroo
— 100% 10 User and target swap items.

Base Stats

Hp 35
Attack 60
Defense 44
Sp. Atk 40
Sp. Def 54
Speed 55
Total 288

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.5x
2x
2x
0.5x
0.5x