Houndour
Diamond/Pearl

It conveys its feelings using different cries. It works in a pack to cleverly take down prey.

Platinum

It is smart enough to hunt in packs. It uses a variety of cries for communicating with others.

Heartgold

It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.

Soulsilver

To corner prey, they check each other’s location using barks that only they can understand.

Evolution Chain

houndour
Houndour
Level 24
houndoom
Houndoom

Pokédex & Training Data

Classification Dark Pokémon
Height 0.6 m (1'12")
Weight 10.8 kg (23.8 lbs)
EV Yield +1 Sp. Atk
Catch Rate 120
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #209
Sinnoh (Plat.) #176
Johto (HG/SS) #214
Kalos (Coastal) #075
Alola (US/UM) #289
Paldea (S/V) #025
National #228
Kitakami #123

Game Locations

Kanto Route 7 Area
Sinnoh Route 214 Area
Valor Lakefront Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Howl
— — 40 Raises the user’s Attack by one stage.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
14 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
27 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
30 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
35 Feint Attack
60 — 20 Never misses.
40 Embargo
— 100% 15 Target cannot use held items.
43 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
48 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
53 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Howl
— — 40 Raises the user’s Attack by one stage.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
14 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
27 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
30 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
35 Feint Attack
60 — 20 Never misses.
40 Embargo
— 100% 15 Target cannot use held items.
43 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
48 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
53 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Howl
— — 40 Raises the user’s Attack by one stage.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
14 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
27 Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
30 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
35 Feint Attack
60 — 20 Never misses.
40 Embargo
— 100% 15 Target cannot use held items.
43 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
48 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
53 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM49 Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 — 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Role Play
— — 10 Copies the target’s ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Swift
60 — 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Will O Wisp
— 85% 15 Burns the target.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Feint
30 100% 10 Hits through Protect and Detect.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Will O Wisp
— 85% 15 Burns the target.

Base Stats

Hp 45
Attack 60
Defense 30
Sp. Atk 80
Sp. Def 50
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
0x
2x
0.5x
0.5x
0.5x