Houndour
Gold

It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.

Silver

To corner prey, they check each other's location using barks that only they can understand.

Crystal

Around dawn, its ominous howl echoes through the area to announce that this is its territory.

Evolution Chain

houndour
Houndour
Level 24
houndoom
Houndoom

Pokédex Data

Classification Dark Pokémon
Height 0.6 m (1'12")
Weight 10.8 kg (23.8 lbs)
Abilities N/A in Gen II

Game Locations

  • Kanto Route 7 Area

Training

EV Yield +1 Sp. Atk
Catch Rate 120
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Feint Attack
60 20 Never misses.
35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
7 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
13 Smog
30 70% 20 Has a 40% chance to poison the target.
20 Bite
60 100% 25 Has a 30% chance to make the target flinch.
27 Feint Attack
60 20 Never misses.
35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
43 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Swift
60 20 Never misses.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM50 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Flamethrower
90 100% 15 Has a 10% chance to burn the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Base Stats

Hp 45
Attack 60
Defense 30
Sp. Atk 80
Sp. Def 50
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
0x
2x
0.5x
0.5x
0.5x