Houndour
X

Around dawn, its ominous howl echoes through the area to announce that this is its territory.

Y

To corner prey, they check each other’s location using barks that only they can understand.

Omega Ruby/Alpha Sapphire

Houndour hunt as a coordinated pack. They communicate with each other using a variety of cries to corner their prey. This Pokémon’s remarkable teamwork is unparalleled.

Evolution Chain

houndour
Houndour
Level 24
houndoom
Houndoom

Pokédex Data

Classification Dark Pokémon
Height 0.6 m (1'12")
Weight 10.8 kg (23.8 lbs)
Abilities

Game Locations

  • Kalos Route 10 Area

Training

EV Yield +1 Sp. Atk
Catch Rate 120
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Howl
40 Raises the user's Attack by one stage.
8 Smog
30 70% 20 Has a 40% chance to poison the target.
13 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
28 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
32 Feint Attack
60 20 Never misses.
37 Embargo
100% 15 Target cannot use held items.
40 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
44 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
52 Nasty Plot
20 Raises the user's Special Attack by two stages.
56 Inferno
100 50% 5 Has a 100% chance to burn the target.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
4 Howl
40 Raises the user's Attack by one stage.
8 Smog
30 70% 20 Has a 40% chance to poison the target.
13 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
16 Bite
60 100% 25 Has a 30% chance to make the target flinch.
20 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
25 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
28 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
32 Feint Attack
60 20 Never misses.
37 Embargo
100% 15 Target cannot use held items.
40 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
44 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
52 Nasty Plot
20 Raises the user's Special Attack by two stages.
56 Inferno
100 50% 5 Has a 100% chance to burn the target.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Role Play
10 Copies the target's ability.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Feint
30 100% 10 Hits through Protect and Detect.
Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Nasty Plot
20 Raises the user's Special Attack by two stages.
Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

Base Stats

Hp 45
Attack 60
Defense 30
Sp. Atk 80
Sp. Def 50
Speed 65
Total 330

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
0x
2x
0.5x
0.5x
0.5x