Houndoom
Diamond/Pearl

Long ago, people imagined its eerie howls to be the call of the grim reaper.

Platinum

The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.

Heartgold

If you are burned by the flames it shoots from its mouth, the pain will never go away.

Soulsilver

Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.

Evolution Chain

houndour
Houndour
Level 24
houndoom
Houndoom

Pokédex Data

Classification Dark Pokémon
Height 1.4 m (4'07")
Weight 35.0 kg (77.2 lbs)

Game Locations

  • Sinnoh Route 214 Area
  • Sinnoh Route 215 Area

Training

EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Howl
40 Raises the user's Attack by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
4 Howl
40 Raises the user's Attack by one stage.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
14 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
28 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
32 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
38 Feint Attack
60 20 Never misses.
44 Embargo
100% 15 Target cannot use held items.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
54 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
60 Nasty Plot
20 Raises the user's Special Attack by two stages.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Howl
40 Raises the user's Attack by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
4 Howl
40 Raises the user's Attack by one stage.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
14 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
28 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
32 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
38 Feint Attack
60 20 Never misses.
44 Embargo
100% 15 Target cannot use held items.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
54 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
60 Nasty Plot
20 Raises the user's Special Attack by two stages.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
1 Howl
40 Raises the user's Attack by one stage.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
4 Howl
40 Raises the user's Attack by one stage.
9 Smog
30 70% 20 Has a 40% chance to poison the target.
14 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
17 Bite
60 100% 25 Has a 30% chance to make the target flinch.
22 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
28 Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
32 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
38 Feint Attack
60 20 Never misses.
44 Embargo
100% 15 Target cannot use held items.
48 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
54 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
60 Nasty Plot
20 Raises the user's Special Attack by two stages.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Role Play
10 Copies the target's ability.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.
Super Fang
90% 10 Inflicts damage equal to half the target's HP.
Swift
60 20 Never misses.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 75
Attack 90
Defense 50
Sp. Atk 110
Sp. Def 80
Speed 95
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
2x
0x
2x
0.5x
0.5x
0.5x