
Diamond/Pearl
Long ago, people imagined its eerie howls to be the call of the grim reaper.
Platinum
The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.
Heartgold
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Soulsilver
Upon hearing its eerie howls, other Pokémon get the shivers and head straight back to their nests.
Pokédex Data
Classification
Dark Pokémon
Height
1.4 m (4'07")
Weight
35.0 kg (77.2 lbs)
Abilities
Game Locations
- Sinnoh Route 214 Area
- Sinnoh Route 215 Area
Training
EV Yield
+2 Sp. Atk
Catch Rate
45
Base Friendship
35
Growth Rate
slow
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
4 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
14 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
22 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
28 | Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
32 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
38 | Feint Attack | 60 | — | 20 | Never misses. | |
44 | Embargo | — | 100% | 15 | Target cannot use held items. | |
48 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
54 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
60 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
4 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
14 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
22 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
28 | Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
32 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
38 | Feint Attack | 60 | — | 20 | Never misses. | |
44 | Embargo | — | 100% | 15 | Target cannot use held items. | |
48 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
54 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
60 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
1 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
1 | Thunder Fang | 65 | 95% | 15 | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. | |
4 | Howl | — | — | 40 | Raises the user's Attack by one stage. | |
9 | Smog | 30 | 70% | 20 | Has a 40% chance to poison the target. | |
14 | Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
17 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
22 | Odor Sleuth | — | — | 40 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. | |
28 | Beat Up | — | 100% | 10 | Hits once for every conscious Pokémon the trainer has. | |
32 | Fire Fang | 65 | 95% | 15 | Has a 10% chance to burn the target and a 10% chance to make the target flinch. | |
38 | Feint Attack | 60 | — | 20 | Never misses. | |
44 | Embargo | — | 100% | 15 | Target cannot use held items. | |
48 | Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
54 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
60 | Nasty Plot | — | — | 20 | Raises the user's Special Attack by two stages. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM79 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Swift | 60 | — | 20 | Never misses. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Spite | — | 100% | 10 | Lowers the PP of the target's last used move by 4. | |
Sucker Punch | 70 | 100% | 5 | Only works if the target is about to use a damaging move. | |
Super Fang | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
Swift | 60 | — | 20 | Never misses. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
75
Attack
90
Defense
50
Sp. Atk
110
Sp. Def
80
Speed
95
Total
500
Type Defenses
(vs. Gen 6+ rules)