
Diamond/PearlPlatinum
When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower’s coming bloom.
Heartgold
Exposure to sunlight adds to its strength. Sunlight also makes the bud on its back grow larger.
Soulsilver
If the bud on its back starts to smell sweet, it is evidence that the large flower will soon bloom.
Pokédex Data
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
9 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
13 | Poison Powder | — | 75% | 35 | Poisons the target. | |
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
20 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
23 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
28 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
31 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
36 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
39 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
44 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
9 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
13 | Poison Powder | — | 75% | 35 | Poisons the target. | |
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
20 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
23 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
28 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
31 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
36 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
39 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
44 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
3 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
7 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
9 | Vine Whip | 45 | 100% | 25 | Inflicts regular damage with no additional effect. | |
13 | Poison Powder | — | 75% | 35 | Poisons the target. | |
13 | Sleep Powder | — | 75% | 15 | Puts the target to sleep. | |
15 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
20 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
23 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
28 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
31 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
36 | Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
39 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
44 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM09 Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Fury Cutter | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
String Shot | — | 95% | 40 | Lowers the target's Speed by two stages. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Base Stats
Hp
60
Attack
62
Defense
63
Sp. Atk
80
Sp. Def
80
Speed
60
Total
405
Type Defenses
(vs. Gen 6+ rules)