Ivysaur
Ruby/Sapphire

There is a bud on this POKéMON’s back. To support its weight, IVYSAUR’s legs and trunk grow thick and strong. If it starts spending more time lying in the sunlight, it’s a sign that the bud will bloom into a large flower soon.

Emerald

To support its bulb, IVYSAUR’s legs grow sturdy. If it spends more time lying in the sunlight, the bud will soon bloom into a large flower.

Firered

There is a plant bulb on its back. When it absorbs nutrients, the bulb is said to blossom into a large flower.

Leafgreen

When the bulb on its back grows large, it appears to lose the ability to stand on its hind legs.

Evolution Chain

bulbasaur
Bulbasaur
Level 16
ivysaur
Ivysaur
Level 32
venusaur
Venusaur

Pokédex & Training Data

Classification Seed Pokémon
Height 1.0 m (3'03")
Weight 13.0 kg (28.7 lbs)
Abilities
EV Yield +1 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Kanto (R/B/Y) #002
Johto (G/S/C) #227
Johto (HG/SS) #232
Kalos (Central) #081
National #002
Isle of Armor #069
Blueberry #165

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
15 Poison Powder
— 75% 35 Poisons the target.
15 Sleep Powder
— 75% 15 Puts the target to sleep.
22 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
29 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
38 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
47 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
56 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
15 Poison Powder
— 75% 35 Poisons the target.
15 Sleep Powder
— 75% 15 Puts the target to sleep.
22 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
29 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
38 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
47 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
56 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
4 Growl
— 100% 40 Lowers the target’s Attack by one stage.
7 Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
10 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
15 Poison Powder
— 75% 35 Poisons the target.
15 Sleep Powder
— 75% 15 Puts the target to sleep.
22 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
29 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
38 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
47 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
56 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
— — 40 Raises user’s Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swords Dance
— — 20 Raises the user’s Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
— — 20 Raises the user’s Attack by two stages.

Base Stats

Hp 60
Attack 62
Defense 63
Sp. Atk 80
Sp. Def 80
Speed 60
Total 405

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x