Ivysaur
X

There is a plant bulb on its back. When it absorbs nutrients, the bulb is said to blossom into a large flower.

Y

When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower’s coming bloom.

Omega Ruby/Alpha Sapphire

There is a bud on this Pokémon’s back. To support its weight, Ivysaur’s legs and trunk grow thick and strong. If it starts spending more time lying in the sunlight, it’s a sign that the bud will bloom into a large flower soon.

Evolution Chain

bulbasaur
Bulbasaur
Level 16
ivysaur
Ivysaur
Level 32
venusaur
Venusaur

Pokédex Data

Classification Seed Pokémon
Height 1.0 m (3'03")
Weight 13.0 kg (28.7 lbs)
Abilities

Training

EV Yield +1 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Monster, Plant

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
3 Growl
100% 40 Lowers the target's Attack by one stage.
7 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
9 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
13 Poison Powder
75% 35 Poisons the target.
13 Sleep Powder
75% 15 Puts the target to sleep.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
23 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
28 Growth
20 Raises the user's Attack and Special Attack by one stage.
31 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
36 Worry Seed
100% 10 Changes the target's ability to Insomnia.
39 Synthesis
5 Heals the user by half its max HP. Affected by weather.
44 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
3 Growl
100% 40 Lowers the target's Attack by one stage.
7 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
9 Vine Whip
45 100% 25 Inflicts regular damage with no additional effect.
13 Poison Powder
75% 35 Poisons the target.
13 Sleep Powder
75% 15 Puts the target to sleep.
15 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
20 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
23 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
28 Growth
20 Raises the user's Attack and Special Attack by one stage.
31 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
36 Worry Seed
100% 10 Changes the target's ability to Insomnia.
39 Synthesis
5 Heals the user by half its max HP. Affected by weather.
44 Solar Beam
120 100% 10 Requires a turn to charge before attacking.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
OR/AS
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Grass Pledge
80 100% 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Knock Off
65 100% 20 Target drops its held item.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Base Stats

Hp 60
Attack 62
Defense 63
Sp. Atk 80
Sp. Def 80
Speed 60
Total 405

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x