Aipom
Black/WhiteBlack 2/White 2

It lives high among the treetops. It can use its tail as freely and cleverly as its hands.

Evolution Chain

aipom
Aipom
knowing double hit
ambipom
Ambipom

Pokédex Data

Classification Long Tail Pokémon
Height 0.8 m (2'07")
Weight 11.5 kg (25.4 lbs)
Abilities

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 20 Never misses.
25 Screech
85% 40 Lowers the target's Defense by two stages.
29 Agility
30 Raises the user's Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
20 Raises the user's Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 20 Never misses.
25 Screech
85% 40 Lowers the target's Defense by two stages.
29 Agility
30 Raises the user's Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
20 Raises the user's Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM83 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target's item.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
10 Copies the target's ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Covet
60 100% 25 Takes the target's item.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Screech
85% 40 Lowers the target's Defense by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Switcheroo
100% 10 User and target swap items.

Base Stats

Hp 55
Attack 70
Defense 55
Sp. Atk 40
Sp. Def 55
Speed 85
Total 360

Type Defenses

(vs. Gen 6+ rules)

2x
0x