Aipom
Ultra Sun

As it did more and more with its tail, its hands became clumsy. It makes its nest high in the treetops.

Ultra Moon

It searches for prey from the tops of trees. When it spots its favorite food, Bounsweet, Aipom gets excited and pounces.

Evolution Chain

aipom
Aipom
knowing double hit
ambipom
Ambipom

Pokédex & Training Data

Classification Long Tail Pokémon
Height 0.8 m (2'07")
Weight 11.5 kg (25.4 lbs)
Abilities
EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Johto (G/S/C) #122
Sinnoh (D/P) #063
Sinnoh (Plat.) #063
Johto (HG/SS) #123
Alola (US/UM) #368
Hisui #078
National #190
Kitakami #047

Game Locations

Poni Plains West

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 — 20 Never misses.
25 Screech
— 85% 40 Lowers the target’s Defense by two stages.
29 Agility
— — 30 Raises the user’s Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
— 100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.
4 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 — 20 Never misses.
25 Screech
— 85% 40 Lowers the target’s Defense by two stages.
29 Agility
— — 30 Raises the user’s Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
— 100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Covet
60 100% 25 Takes the target’s item.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Role Play
— — 10 Copies the target’s ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 — 20 Never misses.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Covet
60 100% 25 Takes the target’s item.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Switcheroo
— 100% 10 User and target swap items.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Agility
— — 30 Raises the user’s Speed by two stages.
Beat Up
— 100% 10 Hits once for every conscious Pokémon the trainer has.
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Covet
60 100% 25 Takes the target’s item.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Screech
— 85% 40 Lowers the target’s Defense by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Switcheroo
— 100% 10 User and target swap items.
Tail Slap
25 85% 10 Hits 2-5 times in one turn.

Base Stats

Hp 55
Attack 70
Defense 55
Sp. Atk 40
Sp. Def 55
Speed 85
Total 360

Type Defenses

(vs. Gen 6+ rules)

2x
0x