Aipom
Gold

Its tail is so powerful that it can use it to grab a tree branch and hold itself up in the air.

Silver

It lives atop tall trees. When leap­ ing from branch to branch, it deftly uses its tail for balance.

Crystal

It uses its tail to hang on to tree branches. It uses its momentum to swing from one branch to another.

Pokédex Data

Classification Long Tail Pokémon
Height 0.8 m (2'07")
Weight 11.5 kg (25.4 lbs)
Abilities N/A in Gen II

Game Locations

  • Azalea Town Area
  • Johto Route 29 Area
  • Johto Route 30 Area
  • Johto Route 31 Area
  • Johto Route 32 Area
  • Johto Route 33 Area
  • Johto Route 42 Area
  • Johto Route 43 Area
  • Johto Route 44 Area
  • Johto Route 45 Area
  • Johto Route 46 Area

Training

EV Yield +1 speed
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Gold/Silver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
6 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
12 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
19 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Swift
60 20 Never misses.
36 Screech
85% 40 Lowers the target's Defense by two stages.
46 Agility
30 Raises the user's Speed by two stages.
Crystal
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
6 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
12 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
19 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
27 Swift
60 20 Never misses.
36 Screech
85% 40 Lowers the target's Defense by two stages.
46 Agility
30 Raises the user's Speed by two stages.

TM/HM Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
TM02 Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
TM03 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
TM08 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM34 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM35 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM39 Swift
60 20 Never misses.
TM40 Defense Curl
40 Raises user's Defense by one stage.
TM41 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM42 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM43 Detect
5 Prevents any moves from hitting the user this turn.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM49 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
TM50 Nightmare
100% 15 Target loses 1/4 its max HP every turn as long as it's asleep.

Tutor Moves

Crystal
Name Class Power Acc. PP Effect
Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.

Egg Moves

Gold/SilverCrystal
Name Class Power Acc. PP Effect
Agility
30 Raises the user's Speed by two stages.
Beat Up
100% 10 Hits once for every conscious Pokémon the trainer has.
Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
Double Slap
15 85% 10 Hits 2-5 times in one turn.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Screech
85% 40 Lowers the target's Defense by two stages.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Spite
100% 10 Lowers the PP of the target's last used move by 4.

Base Stats

Hp 55
Attack 70
Defense 55
Sp. Atk 40
Sp. Def 55
Speed 85
Total 360

Type Defenses

(vs. Gen 6+ rules)

2x
0x