Ambipom
Diamond

To eat, it deftly shucks nuts with its two tails. It rarely uses its arms now.

Pearl

They work in large colonies and make rings by linking their tails, apparently in friendship.

Platinum

Split into two, the tails are so adept at handling and doing things, AMBIPOM rarely uses its hands.

Heartgold

They live on large trees. They are said to communicate by connecting their tails to those of others.

Soulsilver

It is very difficult to dodge the consecutive strikes of its two tails.

Evolution Chain

aipom
Aipom
knowing double hit
ambipom
Ambipom

Pokédex Data

Classification Long Tail Pokémon
Height 1.2 m (3'11")
Weight 20.3 kg (44.8 lbs)
Abilities

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 100
Growth Rate fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 20 Never misses.
25 Screech
85% 40 Lowers the target's Defense by two stages.
29 Agility
30 Raises the user's Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
20 Raises the user's Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 20 Never misses.
25 Screech
85% 40 Lowers the target's Defense by two stages.
29 Agility
30 Raises the user's Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
20 Raises the user's Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Tail Whip
100% 30 Lowers the target's Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
15 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
18 Fury Swipes
18 80% 15 Hits 2-5 times in one turn.
22 Swift
60 20 Never misses.
25 Screech
85% 40 Lowers the target's Defense by two stages.
29 Agility
30 Raises the user's Speed by two stages.
32 Double Hit
35 90% 10 Hits twice in one turn.
36 Fling
100% 10 Throws held item at the target; power depends on the item.
39 Nasty Plot
20 Raises the user's Special Attack by two stages.
43 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Shock Wave
60 20 Never misses.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Role Play
10 Copies the target's ability.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Swift
60 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Base Stats

Hp 75
Attack 100
Defense 66
Sp. Atk 60
Sp. Def 66
Speed 115
Total 482

Type Defenses

(vs. Gen 6+ rules)

2x
0x