Dragonite
Diamond/PearlPlatinum

It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.

Heartgold

It is said that this Pokémon constantly flies over the immense seas and rescues drowning people.

Soulsilver

This marine Pokémon has an impressive build that lets it freely fly over raging seas without trouble.

Evolution Chain

dratini
Dratini
Level 30
dragonair
Dragonair
Level 55
dragonite
Dragonite

Pokédex & Training Data

Classification Dragon Pokémon
Height 2.2 m (7'03")
Weight 210.0 kg (463.0 lbs)
Abilities
EV Yield +3 attack
Catch Rate 45
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Water1, Dragon

Pokédex Numbers

Kanto (R/B/Y) #149
Johto (G/S/C) #243
Johto (HG/SS) #248
Kalos (Mountain) #147
Alola (S/M) #283
Alola (US/UM) #381
Paldea (S/V) #349
National #149
Crown Tundra #196

Held Items

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
1 Roost
— — 5 Heals the user by half its max HP.
5 Thunder Wave
— 90% 20 Paralyzes the target.
11 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Agility
— — 30 Raises the user’s Speed by two stages.
33 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
47 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
53 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
55 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
64 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
73 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
1 Roost
— — 5 Heals the user by half its max HP.
5 Thunder Wave
— 90% 20 Paralyzes the target.
11 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Agility
— — 30 Raises the user’s Speed by two stages.
33 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
47 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
53 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
55 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
64 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
73 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Thunder Wave
— 90% 20 Paralyzes the target.
1 Twister
40 100% 20 Has a 20% chance to make the target flinch.
1 Roost
— — 5 Heals the user by half its max HP.
5 Thunder Wave
— 90% 20 Paralyzes the target.
11 Twister
40 100% 20 Has a 20% chance to make the target flinch.
15 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
21 Slam
80 75% 20 Inflicts regular damage with no additional effect.
25 Agility
— — 30 Raises the user’s Speed by two stages.
33 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
39 Dragon Rush
100 75% 10 Has a 20% chance to make the target flinch.
47 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
53 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
55 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
64 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
73 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
HM07 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM01 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Shock Wave
60 — 20 Never misses.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM51 Roost
— — 5 Heals the user by half its max HP.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM59 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Diamond/Pearl
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Platinum
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swift
60 — 20 Never misses.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Twister
40 100% 20 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Air Cutter
60 95% 25 Has an increased chance for a critical hit.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Swift
60 — 20 Never misses.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Twister
40 100% 20 Has a 20% chance to make the target flinch.

Base Stats

Hp 91
Attack 134
Defense 95
Sp. Atk 100
Sp. Def 100
Speed 80
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x