Smoochum
Diamond/PearlPlatinum

It tests everything by touching with its lips, which remember what it likes and dislikes.

Heartgold

Its lips are the most sensitive part of its body. It always uses its lips first to examine things.

Soulsilver

It always rocks its head slowly backwards and forwards as if it is trying to kiss someone.

Evolution Chain

smoochum
Smoochum
Level 30
jynx
Jynx

Pokédex & Training Data

Classification Kiss Pokémon
Height 0.4 m (1'04")
Weight 6.0 kg (13.2 lbs)
Abilities
EV Yield +1 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Johto (G/S/C) #152
Johto (HG/SS) #154
Kalos (Mountain) #083
Alola (US/UM) #109
National #238
Crown Tundra #013

Held Items

Game Locations

Lake Acuity Area
Snowpoint Temple 1f

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Sweet Kiss
— 75% 10 Confuses the target.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Sing
— 55% 15 Puts the target to sleep.
21 Mean Look
— — 5 Prevents the target from leaving battle.
25 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
28 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
31 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
35 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
38 Copycat
— — 20 Uses the target’s last used move.
41 Perish Song
— — 5 User and target both faint after three turns.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Sweet Kiss
— 75% 10 Confuses the target.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Sing
— 55% 15 Puts the target to sleep.
21 Mean Look
— — 5 Prevents the target from leaving battle.
25 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
28 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
31 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
35 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
38 Copycat
— — 20 Uses the target’s last used move.
41 Perish Song
— — 5 User and target both faint after three turns.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
5 Lick
30 100% 30 Has a 30% chance to paralyze the target.
8 Sweet Kiss
— 75% 10 Confuses the target.
11 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
15 Confusion
50 100% 25 Has a 10% chance to confuse the target.
18 Sing
— 55% 15 Puts the target to sleep.
21 Mean Look
— — 5 Prevents the target from leaving battle.
25 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
28 Lucky Chant
— — 30 Prevents the target from scoring critical hits for five turns.
31 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
35 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
38 Copycat
— — 20 Uses the target’s last used move.
41 Perish Song
— — 5 User and target both faint after three turns.
45 Blizzard
110 70% 5 Has a 10% chance to freeze the target.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM03 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM72 Avalanche
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Role Play
— — 10 Copies the target’s ability.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
— 100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinum
Name Class Power Acc. PP Effect
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Meditate
— — 40 Raises the user’s Attack by one stage.
Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Wish
— — 10 User will recover half its max HP at the end of the next turn.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Meditate
— — 40 Raises the user’s Attack by one stage.
Miracle Eye
— — 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Wish
— — 10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 45
Attack 30
Defense 15
Sp. Atk 85
Sp. Def 65
Speed 65
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
2x
2x
2x
2x
2x