Steelix
Ruby/Sapphire

STEELIX lives even further underground than ONIX. This POKéMON is known to dig towards the earth’s core. There are records of this POKéMON reaching a depth of over six-tenths of a mile underground.

Emerald

STEELIX live even further underground than ONIX. This POKéMON is known to dig toward the earth’s core, reaching a depth of over six-tenths of a mile underground.

Firered

It is said that if an ONIX lives for over 100 years, its composition changes to become diamond-like.

Leafgreen

Its body has been compressed deep under the ground. As a result, it is even harder than diamond.

Evolution Chain

onix
Onix
🔄
Trade
holding metal coat
steelix
Steelix

Pokédex Data

Classification Iron Snake Pokémon
Height 9.2 m (30'02")
Weight 400.0 kg (881.8 lbs)
Abilities

Held Items

Training

EV Yield +2 defense
Catch Rate 25
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
9 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Harden
30 Raises the user's Defense by one stage.
25 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
33 Sandstorm
10 Changes the weather to a sandstorm for five turns.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
45 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
9 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
21 Harden
30 Raises the user's Defense by one stage.
25 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
33 Sandstorm
10 Changes the weather to a sandstorm for five turns.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
45 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
57 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Screech
85% 40 Lowers the target's Defense by two stages.
8 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
12 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
19 Harden
30 Raises the user's Defense by one stage.
23 Rage
20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
30 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
34 Sandstorm
10 Changes the weather to a sandstorm for five turns.
41 Slam
80 75% 20 Inflicts regular damage with no additional effect.
45 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
52 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
56 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 75
Attack 85
Defense 200
Sp. Atk 55
Sp. Def 65
Speed 30
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
2x
0x
2x
0.5x
0.5x
0.5x
0.25x
0.5x
0.5x
0.5x