Venomoth
Leafgreen

The dustlike scales covering its wings are color-coded to indicate the kinds of poison it has.

Ruby/Sapphire

VENOMOTH is nocturnal - it is a POKéMON that only becomes active at night. Its favorite prey are small insects that gather around streetlights, attracted by the light in the darkness.

Emerald

VENOMOTH are nocturnal--they only are active at night. Their favorite prey are insects that gather around streetlights, attracted by the light in the darkness.

Firered

The wings are covered with dustlike scales. Every time it flaps its wings, it looses highly toxic dust.

Evolution Chain

venonat
Venonat
Level 31
venomoth
Venomoth

Pokédex & Training Data

Classification Poison Moth Pokémon
Height 1.5 m (4'11")
Weight 12.5 kg (27.6 lbs)
EV Yield +1 Sp. Atk
+1 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kanto (R/B/Y) #049
Johto (G/S/C) #109
Johto (HG/SS) #110
Paldea (S/V) #257
National #049
Blueberry #009

Held Items

Game Locations

Berry Forest Area
Kanto Safari Zone Area 2 North
Kanto Safari Zone Area 3 West

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
— 55% 20 Confuses the target.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
9 Supersonic
— 55% 20 Confuses the target.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Poison Powder
— 75% 35 Poisons the target.
25 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
28 Stun Spore
— 75% 30 Paralyzes the target.
31 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
36 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
42 Sleep Powder
— 75% 15 Puts the target to sleep.
52 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
— 55% 20 Confuses the target.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
9 Supersonic
— 55% 20 Confuses the target.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Poison Powder
— 75% 35 Poisons the target.
25 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
28 Stun Spore
— 75% 30 Paralyzes the target.
31 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
36 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
42 Sleep Powder
— 75% 15 Puts the target to sleep.
52 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
— 55% 20 Confuses the target.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
9 Supersonic
— 55% 20 Confuses the target.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Poison Powder
— 75% 35 Poisons the target.
25 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
28 Stun Spore
— 75% 30 Paralyzes the target.
31 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
36 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
42 Sleep Powder
— 75% 15 Puts the target to sleep.
52 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Skill Swap
— — 10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 70
Attack 65
Defense 60
Sp. Atk 90
Sp. Def 75
Speed 90
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x