Venomoth
Black/WhiteBlack 2/White 2

It flutters its wings to scatter dustlike scales. The scales leach toxins if they contact skin.

Evolution Chain

venonat
Venonat
Level 31
venomoth
Venomoth

Pokédex & Training Data

Classification Poison Moth Pokémon
Height 1.5 m (4'11")
Weight 12.5 kg (27.6 lbs)
Abilities
EV Yield +1 Sp. Atk
+1 speed
Catch Rate 75
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Bug

Pokédex Numbers

Kanto (R/B/Y) #049
Johto (G/S/C) #109
Johto (HG/SS) #110
Paldea (S/V) #257
National #049
Blueberry #009

Held Items

Game Locations

Dreamyard Area

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
— 55% 20 Confuses the target.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
5 Supersonic
— 55% 20 Confuses the target.
11 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Powder
— 75% 35 Poisons the target.
17 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
23 Stun Spore
— 75% 30 Paralyzes the target.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
29 Sleep Powder
— 75% 15 Puts the target to sleep.
31 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
37 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
47 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
55 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
59 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
63 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
— 55% 20 Confuses the target.
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Foresight
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Silver Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
5 Supersonic
— 55% 20 Confuses the target.
11 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Poison Powder
— 75% 35 Poisons the target.
17 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
23 Stun Spore
— 75% 30 Paralyzes the target.
25 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
29 Sleep Powder
— 75% 15 Puts the target to sleep.
31 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
37 Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
41 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
47 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
55 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
59 Bug Buzz
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
63 Quiver Dance
— — 20 Raises the user’s Special Attack, Special Defense, and Speed by one stage each.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target’s Special Attack by one stage.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Roost
— — 5 Heals the user by half its max HP.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
— — 10 User and target swap abilities.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 70
Attack 65
Defense 60
Sp. Atk 90
Sp. Def 75
Speed 90
Total 450

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x