Venonat
Ruby/Sapphire

VENONAT is said to have evolved with a coat of thin, stiff hair that covers its entire body for protection. It possesses large eyes that never fail to spot even miniscule prey.

Emerald

Its coat of thin, stiff hair that covers its entire body is said to have evolved for protection. Its large eyes never fail to spot even miniscule prey.

Firered

Its eyes act as radar, enabling it to be active in darkness. The eyes can also shoot powerful beams.

Leafgreen

Lives in the shadows of tall trees where it eats bugs. It is attracted by light at night.

Evolution Chain

venonat
Venonat
Level 31
venomoth
Venomoth

Pokédex Data

Classification Insect Pokémon
Height 1.0 m (3'03")
Weight 30.0 kg (66.1 lbs)

Game Locations

  • Berry Forest Area
  • Bond Bridge Area
  • Kanto Route 12 Area
  • Kanto Route 13 Area
  • Kanto Route 14 Area
  • Kanto Route 15 Area
  • Kanto Safari Zone Area 3 West
  • Kanto Safari Zone Middle

Training

EV Yield +1 Sp. Def
Catch Rate 190
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Bug

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
9 Supersonic
55% 20 Confuses the target.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Poison Powder
75% 35 Poisons the target.
25 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
28 Stun Spore
75% 30 Paralyzes the target.
33 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
36 Sleep Powder
75% 15 Puts the target to sleep.
41 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
9 Supersonic
55% 20 Confuses the target.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Poison Powder
75% 35 Poisons the target.
25 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
28 Stun Spore
75% 30 Paralyzes the target.
33 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
36 Sleep Powder
75% 15 Puts the target to sleep.
41 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Foresight
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
9 Supersonic
55% 20 Confuses the target.
17 Confusion
50 100% 25 Has a 10% chance to confuse the target.
20 Poison Powder
75% 35 Poisons the target.
25 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
28 Stun Spore
75% 30 Paralyzes the target.
33 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
36 Sleep Powder
75% 15 Puts the target to sleep.
41 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Skill Swap
10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swift
60 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Screech
85% 40 Lowers the target's Defense by two stages.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.

Base Stats

Hp 60
Attack 55
Defense 50
Sp. Atk 40
Sp. Def 55
Speed 45
Total 305

Type Defenses

(vs. Gen 6+ rules)

2x
0.25x
0.25x
0.5x
2x
2x
0.5x
2x
0.5x