Chimecho
Ruby

CHIMECHO makes its cries echo inside its hollow body. When this POKéMON becomes enraged, its cries result in ultrasonic waves that have the power to knock foes flying.

Sapphire

In high winds, CHIMECHO cries as it hangs from a tree branch or the eaves of a building using a suction cup on its head. This POKéMON plucks berries with its long tail and eats them.

Emerald

They fly about very actively when the hot season arrives. They communicate among themselves using seven different and distinguishing cries.

Firered/Leafgreen

It travels by riding on winds. It cleverly uses its long tail to pluck nuts and berries, which it loves to eat.

Evolution Chain

chingling
Chingling
😊
High Friendship
at night
chimecho
Chimecho

Pokédex Data

Classification Wind Chime Pokémon
Height 0.6 m (1'12")
Weight 1.0 kg (2.2 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Mt Pyre Summit

Training

EV Yield +1 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confusion
50 100% 25 Has a 10% chance to confuse the target.
17 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
25 Yawn
10 Target sleeps at the end of the next turn.
30 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
33 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
38 Heal Bell
5 Cures the entire party of major status effects.
41 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
46 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confusion
50 100% 25 Has a 10% chance to confuse the target.
17 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
25 Yawn
10 Target sleeps at the end of the next turn.
30 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
33 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
38 Heal Bell
5 Cures the entire party of major status effects.
41 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
46 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confusion
50 100% 25 Has a 10% chance to confuse the target.
17 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
25 Yawn
10 Target sleeps at the end of the next turn.
30 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
33 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
38 Heal Bell
5 Cures the entire party of major status effects.
41 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
46 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Defense Curl
40 Raises user's Defense by one stage.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Mimic
10 Copies the target's last used move.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Hypnosis
60% 20 Puts the target to sleep.

Base Stats

Hp 75
Attack 50
Defense 80
Sp. Atk 95
Sp. Def 90
Speed 65
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x