
Diamond
To knock foes flying, it makes the air shudder with its cries. It converses using seven cries.
Pearl
Emitting ultrasonic cries, it floats on winds to travel great distances.
Platinum
Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.
Heartgold/Soulsilver
It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones.
Pokédex Data
Held Items
Colbur Berry
5%
Game Locations
- Mt Coronet 4f Small Room
- Mt Coronet 5f
- Mt Coronet 6f
- Sendoff Spring Area
- Turnback Cave After Pillar 3
- Turnback Cave Between Pillars 1 And 2
- Turnback Cave Between Pillars 2 And 3
- Turnback Cave Pillar 2
- Turnback Cave Pillar 3
Training
EV Yield
+1 Sp. Atk
+1 Sp. Def
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Learned Moves
Level Up Moves
Diamond/Pearl
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
30 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
33 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
46 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
49 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
Platinum
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
30 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
33 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
46 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
49 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
HeartGold/SoulSilver
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
6 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
9 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
14 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
17 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
22 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
25 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
30 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
33 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
38 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
41 | Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
46 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
49 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
TM/HM Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM34 Shock Wave | 60 | — | 20 | Never misses. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Skill Swap | — | — | 10 | User and target swap abilities. | |
TM49 Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM58 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TM67 Recycle | — | — | 10 | User recovers the item it last used up. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
TM82 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM83 Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
Tutor Moves
Platinum
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
HeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Last Resort | 140 | 100% | 5 | Can only be used after all of the user's other moves have been used. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Diamond/PearlPlatinumHeartGold/SoulSilver
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
75
Attack
50
Defense
80
Sp. Atk
95
Sp. Def
90
Speed
65
Total
455
Type Defenses
(vs. Gen 6+ rules)