Chimecho
Diamond

To knock foes flying, it makes the air shudder with its cries. It converses using seven cries.

Pearl

Emitting ultrasonic cries, it floats on winds to travel great distances.

Platinum

Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.

Heartgold/Soulsilver

It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones.

Evolution Chain

chingling
Chingling
😊
High Friendship
at night
chimecho
Chimecho

Pokédex Data

Classification Wind Chime Pokémon
Height 0.6 m (1'12")
Weight 1.0 kg (2.2 lbs)
Abilities

Held Items

Game Locations

  • Mt Coronet 4f Small Room
  • Mt Coronet 5f
  • Mt Coronet 6f
  • Sendoff Spring Area
  • Turnback Cave After Pillar 3
  • Turnback Cave Between Pillars 1 And 2
  • Turnback Cave Between Pillars 2 And 3
  • Turnback Cave Pillar 2
  • Turnback Cave Pillar 3

Training

EV Yield +1 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confusion
50 100% 25 Has a 10% chance to confuse the target.
17 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Yawn
10 Target sleeps at the end of the next turn.
30 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
33 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
38 Heal Bell
5 Cures the entire party of major status effects.
41 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
46 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
49 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confusion
50 100% 25 Has a 10% chance to confuse the target.
17 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Yawn
10 Target sleeps at the end of the next turn.
30 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
33 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
38 Heal Bell
5 Cures the entire party of major status effects.
41 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
46 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
49 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
6 Growl
100% 40 Lowers the target's Attack by one stage.
9 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
14 Confusion
50 100% 25 Has a 10% chance to confuse the target.
17 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
22 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
25 Yawn
10 Target sleeps at the end of the next turn.
30 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
33 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
38 Heal Bell
5 Cures the entire party of major status effects.
41 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
46 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
49 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM34 Shock Wave
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Skill Swap
10 User and target swap abilities.
TM49 Snatch
10 Steals the target's move, if it's self-targeted.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM67 Recycle
10 User recovers the item it last used up.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Natural Gift
100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Heal Bell
5 Cures the entire party of major status effects.
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Future Sight
120 100% 10 Hits the target two turns later.
Hypnosis
60% 20 Puts the target to sleep.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 75
Attack 50
Defense 80
Sp. Atk 95
Sp. Def 90
Speed 65
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x