Chimecho
Legends Arceus

Can emit waves of air powerful enough to knock out prey taller than itself. I hypothesize that it amplifies the faint sound of wind within its body.

Evolution Chain

chingling
Chingling
😊
High Friendship
at night
chimecho
Chimecho

Pokédex Data

Classification Wind Chime Pokémon
Height 0.6 m (1'12")
Weight 1.0 kg (2.2 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

BD/SP
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
1 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
1 Entrainment
100% 15 Copies the user's ability onto the target.
4 Growl
100% 40 Lowers the target's Attack by one stage.
7 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
10 Confusion
50 100% 25 Has a 10% chance to confuse the target.
13 Yawn
10 Target sleeps at the end of the next turn.
16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
27 Heal Bell
5 Cures the entire party of major status effects.
32 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
37 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
42 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Heal Pulse
10 Heals the target for half its max HP.
52 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
57 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
11 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
18 Hypnosis
60% 20 Puts the target to sleep.
25 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
34 Recover
5 Heals the user by half its max HP.
43 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

BD/SP
Name Class Power Acc. PP Effect
TM21 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

BD/SP
Name Class Power Acc. PP Effect
Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Future Sight
120 100% 10 Hits the target two turns later.
Hypnosis
60% 20 Puts the target to sleep.
Perish Song
5 User and target both faint after three turns.
Recover
5 Heals the user by half its max HP.
Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 75
Attack 50
Defense 80
Sp. Atk 95
Sp. Def 90
Speed 65
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x