Legends Arceus
Can emit waves of air powerful enough to knock out prey taller than itself. I hypothesize that it amplifies the faint sound of wind within its body.
Pokédex & Training Data
Classification
Wind Chime Pokémon
Height
0.6 m (1'12")
Weight
1.0 kg (2.2 lbs)
Abilities
EV Yield
+1 Sp. Atk
+1 Sp. Def
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
fast
Gender Ratio
♂
♀
Egg Groups
Indeterminate
Pokédex Numbers
Hoenn (R/S/E)
#151
Sinnoh (D/P)
#083
Sinnoh (Plat.)
#083
Kalos (Coastal)
#112
Hoenn (OR/AS)
#158
Hisui
#196
National
#358
Kitakami
#143
Held Items
None in this generation.
Learned Moves
Level Up Moves
BD/SP
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
| 1 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 1 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. | |
| 1 | Last Resort | 140 | 100% | 5 | Can only be used after all of the user’s other moves have been used. | |
| 1 | Entrainment | — | 100% | 15 | Copies the user’s ability onto the target. | |
| 4 | Growl | — | 100% | 40 | Lowers the target’s Attack by one stage. | |
| 7 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| 10 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 13 | Yawn | — | — | 10 | Target sleeps at the end of the next turn. | |
| 16 | Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| 19 | Take Down | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. | |
| 22 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 27 | Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
| 32 | Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| 37 | Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| 42 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
| 47 | Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
| 52 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 57 | Healing Wish | — | — | 10 | User faints. Its replacement has its HP fully restored and any major status effect removed. |
Legends: Arceus
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 6 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 11 | Ominous Wind | 60 | 100% | 5 | Has a 10% chance to raise all of the user’s stats by one stage. | |
| 18 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 25 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
| 34 | Recover | — | — | 5 | Heals the user by half its max HP. | |
| 43 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM21 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Egg Moves
BD/SP
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Cosmic Power | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. | |
| Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
| Disable | — | 100% | 20 | Disables the target’s last used move for 1-8 turns. | |
| Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| Perish Song | — | — | 5 | User and target both faint after three turns. | |
| Recover | — | — | 5 | Heals the user by half its max HP. | |
| Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| Wish | — | — | 10 | User will recover half its max HP at the end of the next turn. |
Base Stats
Hp
75
Attack
50
Defense
80
Sp. Atk
95
Sp. Def
90
Speed
65
Total
455
Type Defenses
(vs. Gen 6+ rules)