Chimecho
No entry available for this game era.

Evolution Chain

chingling
Chingling
😊
High Friendship
at night
chimecho
Chimecho

Pokédex Data

Classification Wind Chime Pokémon
Height 0.6 m (1'12")
Weight 1.0 kg (2.2 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Atk
+1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Scarlet/Violet
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Growl
100% 40 Lowers the target's Attack by one stage.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Healing Wish
10 User faints. Its replacement has its HP fully restored and any major status effect removed.
13 Yawn
10 Target sleeps at the end of the next turn.
16 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
19 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
27 Heal Bell
5 Cures the entire party of major status effects.
32 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
37 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
42 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
47 Heal Pulse
10 Heals the target for half its max HP.

TM/HM Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
TM01 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
TM02 Charm
100% 20 Lowers the target's Attack by two stages.
TM03 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM07 Protect
10 Prevents any moves from hitting the user this turn.
TM16 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
TM19 Disarming Voice
40 15 Never misses.
TM23 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM25 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM30 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM32 Swift
60 20 Never misses.
TM34 Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM37 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM41 Stored Power
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
TM47 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TM49 Sunny Day
5 Changes the weather to sunny for five turns.
TM50 Rain Dance
5 Changes the weather to rain for five turns.
TM54 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM59 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TM70 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM74 Reflect
20 Reduces damage from physical attacks by half.
TM75 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM79 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM81 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82 Thunder Wave
90% 20 Paralyzes the target.
TM85 Rest
5 User sleeps for two turns, completely healing itself.
TM87 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM92 Imprison
10 Prevents the target from using any moves that the user also knows.
TM98 Skill Swap
10 User and target swap abilities.
TM103 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109 Trick
100% 10 User and target swap items.
TM114 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM117 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TM119 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM120 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM122 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM129 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM130 Helping Hand
20 Ally's next move inflicts half more damage.
TM132 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TM161 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM171 Tera Blast
80 100% 10 No effect description available.
TM178 Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
TM181 Knock Off
65 100% 20 Target drops its held item.
TM191 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM203 Psych Up
10 Discards the user's stat changes and copies the target's.
TM204 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TM217 Future Sight
120 100% 10 Hits the target two turns later.
TM218 Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.
TM224 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM228 Psychic Noise
75 100% 10 No effect description available.

Egg Moves

Scarlet/Violet
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Disable
100% 20 Disables the target's last used move for 1-8 turns.
Hypnosis
60% 20 Puts the target to sleep.
Recover
5 Heals the user by half its max HP.
Recycle
10 User recovers the item it last used up.
Wish
10 User will recover half its max HP at the end of the next turn.

Base Stats

Hp 75
Attack 50
Defense 80
Sp. Atk 95
Sp. Def 90
Speed 65
Total 455

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x