Tropius
Ruby

The bunches of fruit around TROPIUS’s neck are very popular with children. This POKéMON loves fruit, and eats it continuously. Apparently, its love for fruit resulted in its own outgrowth of fruit.

Sapphire

Children of the southern tropics eat as snacks the fruit that grows in bunches around the neck of TROPIUS. This POKéMON flies by flapping the leaves on its back as if they were wings.

Emerald

It flies by flapping its broad leaves. The bunch of fruit that grows around its neck is deliciously sweet. In the spring, it scatters pollen from its neck.

Firered/Leafgreen

It lives in tropical jungles. The bunch of fruit around its neck is delicious. The fruit grows twice a year.

Pokédex Data

Classification Fruit Pokémon
Height 2.0 m (6'07")
Weight 100.0 kg (220.5 lbs)

Game Locations

  • Hoenn Route 119 Area

Training

EV Yield +2 hp
Catch Rate 200
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Monster, Plant

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
100% 30 Lowers the target's Defense by one stage.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
11 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
21 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Magical Leaf
60 20 Never misses.
37 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
47 Synthesis
5 Heals the user by half its max HP. Affected by weather.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
100% 30 Lowers the target's Defense by one stage.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
11 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
21 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Magical Leaf
60 20 Never misses.
37 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
47 Synthesis
5 Heals the user by half its max HP. Affected by weather.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
100% 30 Lowers the target's Defense by one stage.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
11 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
21 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Magical Leaf
60 20 Never misses.
37 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
47 Synthesis
5 Heals the user by half its max HP. Affected by weather.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Swords Dance
20 Raises the user's Attack by two stages.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swords Dance
20 Raises the user's Attack by two stages.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Nature Power
20 Uses a move which depends upon the terrain.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Slam
80 75% 20 Inflicts regular damage with no additional effect.

Base Stats

Hp 99
Attack 68
Defense 83
Sp. Atk 72
Sp. Def 87
Speed 51
Total 460

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x