Tropius
X

It flies by flapping its broad leaves and gives the sweet, delicious fruit around its neck to children.

Y

The bunch of fruit around its neck ripens twice a year and is delicious. It’s a highly favored tropical snack.

Omega Ruby

The bunches of fruit around Tropius’s neck are very popular with children. This Pokémon loves fruit, and eats it continuously. Apparently, its love for fruit resulted in its own outgrowth of fruit.

Alpha Sapphire

Children of the southern tropics eat as snacks the fruit that grows in bunches around the neck of Tropius. This Pokémon flies by flapping the leaves on its back as if they were wings.

Pokédex Data

Classification Fruit Pokémon
Height 2.0 m (6'07")
Weight 100.0 kg (220.5 lbs)
Abilities

Training

EV Yield +2 hp
Catch Rate 200
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Monster, Plant

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Natural Gift
100% 15 Power and type depend on the held berry.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
1 Bestow
15 Gives the user's held item to the target.
7 Growth
20 Raises the user's Attack and Special Attack by one stage.
11 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
17 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
21 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
27 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
31 Magical Leaf
60 20 Never misses.
37 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
41 Synthesis
5 Heals the user by half its max HP. Affected by weather.
47 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
50 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
57 Bestow
15 Gives the user's held item to the target.
61 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
67 Natural Gift
100% 15 Power and type depend on the held berry.
71 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Growth
20 Raises the user's Attack and Special Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
6 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
16 Magical Leaf
60 20 Never misses.
21 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
26 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target's accuracy by one stage.
30 Natural Gift
100% 15 Power and type depend on the held berry.
36 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
41 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
46 Bestow
15 Gives the user's held item to the target.
50 Synthesis
5 Heals the user by half its max HP. Affected by weather.
56 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
61 Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Worry Seed
100% 10 Changes the target's ability to Insomnia.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Dance
20 Raises the user's Attack and Speed by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Leaf Storm
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
Natural Gift
100% 15 Power and type depend on the held berry.
Nature Power
20 Uses a move which depends upon the terrain.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Synthesis
5 Heals the user by half its max HP. Affected by weather.

Base Stats

Hp 99
Attack 68
Defense 83
Sp. Atk 72
Sp. Def 87
Speed 51
Total 460

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x