
X
It flies by flapping its broad leaves and gives the sweet, delicious fruit around its neck to children.
Y
The bunch of fruit around its neck ripens twice a year and is delicious. It’s a highly favored tropical snack.
Omega Ruby
The bunches of fruit around Tropius’s neck are very popular with children. This Pokémon loves fruit, and eats it continuously. Apparently, its love for fruit resulted in its own outgrowth of fruit.
Alpha Sapphire
Children of the southern tropics eat as snacks the fruit that grows in bunches around the neck of Tropius. This Pokémon flies by flapping the leaves on its back as if they were wings.
Pokédex Data
Classification
Fruit Pokémon
Height
2.0 m (6'07")
Weight
100.0 kg (220.5 lbs)
Abilities
- Chlorophyll
- Solar Power
- Harvest (Hidden)
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
1 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
1 | Bestow | — | — | 15 | Gives the user's held item to the target. | |
7 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
11 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
21 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
27 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
31 | Magical Leaf | 60 | — | 20 | Never misses. | |
37 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
41 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
47 | Leaf Tornado | 65 | 90% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |
50 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
57 | Bestow | — | — | 15 | Gives the user's held item to the target. | |
61 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
67 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
71 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Gust | 40 | 100% | 35 | Inflicts regular damage and can hit Pokémon in the air. | |
1 | Leer | — | 100% | 30 | Lowers the target's Defense by one stage. | |
1 | Growth | — | — | 20 | Raises the user's Attack and Special Attack by one stage. | |
1 | Razor Leaf | 55 | 95% | 25 | Has an increased chance for a critical hit. | |
1 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
6 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
10 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
16 | Magical Leaf | 60 | — | 20 | Never misses. | |
21 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
26 | Leaf Tornado | 65 | 90% | 10 | Has a 50% chance to lower the target's accuracy by one stage. | |
30 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
36 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
41 | Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
46 | Bestow | — | — | 15 | Gives the user's held item to the target. | |
50 | Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
56 | Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
61 | Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM02 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dragon Pulse | 85 | 100% | 10 | Inflicts regular damage with no additional effect. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
X/YOR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bullet Seed | 25 | 100% | 30 | Hits 2-5 times in one turn. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Dragon Dance | — | — | 20 | Raises the user's Attack and Speed by one stage. | |
Headbutt | 70 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Leaf Blade | 90 | 100% | 15 | Has an increased chance for a critical hit. | |
Leaf Storm | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. |
Base Stats
Hp
99
Attack
68
Defense
83
Sp. Atk
72
Sp. Def
87
Speed
51
Total
460
Type Defenses
(vs. Gen 6+ rules)