Tropius
Ultra Sun

The bunches of fruit growing around the necks of Tropius in Alola are especially sweet compared to those in other regions.

Ultra Moon

Bunches of delicious fruit grow around its neck. In warm areas, many ranches raise Tropius.

Pokédex & Training Data

Classification Fruit Pokémon
Height 2.0 m (6'07")
Weight 100.0 kg (220.5 lbs)
Abilities
EV Yield +2 hp
Catch Rate 200
Base Friendship 70
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Monster, Plant

Pokédex Numbers

Hoenn (R/S/E) #150
Sinnoh (Plat.) #185
Unova (B2/W2) #288
Hoenn (OR/AS) #156
Alola (US/UM) #354
Paldea (S/V) #246
National #357

Game Locations

Exeggutor Island Area
Poke Pelago Elite Four Defeated

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
6 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
16 Magical Leaf
60 — 20 Never misses.
21 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
26 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target’s accuracy by one stage.
30 Natural Gift
— 100% 15 Power and type depend on the held berry.
36 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
41 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
46 Bestow
— — 15 Gives the user’s held item to the target.
50 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
56 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
61 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Growth
— — 20 Raises the user’s Attack and Special Attack by one stage.
1 Razor Leaf
55 95% 25 Has an increased chance for a critical hit.
1 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
6 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
10 Stomp
65 100% 20 Has a 30% chance to make the target flinch.
16 Magical Leaf
60 — 20 Never misses.
21 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
26 Leaf Tornado
65 90% 10 Has a 50% chance to lower the target’s accuracy by one stage.
30 Natural Gift
— 100% 15 Power and type depend on the held berry.
36 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
41 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
46 Bestow
— — 15 Gives the user’s held item to the target.
50 Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
56 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
61 Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
— — 20 Uses a move which depends upon the terrain.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Worry Seed
— 100% 10 Changes the target’s ability to Insomnia.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
Dragon Hammer
90 100% 15 Inflicts regular damage with no additional effect.
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Leaf Blade
90 100% 15 Has an increased chance for a critical hit.
Leaf Storm
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Leech Seed
— 90% 10 Seeds the target, stealing HP from it every turn.
Natural Gift
— 100% 15 Power and type depend on the held berry.
Nature Power
— — 20 Uses a move which depends upon the terrain.
Razor Wind
80 100% 10 Requires a turn to charge before attacking.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Synthesis
— — 5 Heals the user by half its max HP. Affected by weather.

Base Stats

Hp 99
Attack 68
Defense 83
Sp. Atk 72
Sp. Def 87
Speed 51
Total 460

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.25x
4x
0.5x
2x
0x
2x
2x