Lileep
Ruby

LILEEP became extinct approximately a hundred million years ago. This ancient POKéMON attaches itself to a rock on the seafloor and catches approaching prey using tentacles shaped like flower petals.

Sapphire

LILEEP is an ancient POKéMON that was regenerated from a fossil. It remains permanently anchored to a rock. From its immobile perch, this POKéMON intently scans for prey with its two eyes.

Emerald

It disguises itself as seaweed by making its tentacles sway. Unsuspecting prey that come too close are swallowed whole. It became extinct 100 million years ago.

Firered/Leafgreen

It became extinct roughly 100 million years ago. It was regenerated from a fossil using advanced techniques.

Evolution Chain

lileep
Lileep
Level 40
cradily
Cradily

Pokédex Data

Classification Sea Lily Pokémon
Height 1.0 m (3'03")
Weight 23.8 kg (52.5 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Rustboro City Area

Training

EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
22 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Confuse Ray
100% 10 Confuses the target.
36 Amnesia
20 Raises the user's Special Defense by two stages.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
50 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
50 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
50 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
22 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Confuse Ray
100% 10 Confuses the target.
36 Amnesia
20 Raises the user's Special Defense by two stages.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
50 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
50 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
50 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
22 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Confuse Ray
100% 10 Confuses the target.
36 Amnesia
20 Raises the user's Special Defense by two stages.
43 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
50 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
50 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
50 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Egg Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
Barrier
20 Raises the user's Defense by two stages.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Recover
5 Heals the user by half its max HP.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.

Base Stats

Hp 66
Attack 41
Defense 77
Sp. Atk 61
Sp. Def 87
Speed 23
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
2x