
Black/WhiteBlack 2/White 2
It lived on the seafloor 100 million years ago and was reanimated scientifically.
Pokédex Data
Classification
Sea Lily Pokémon
Height
1.0 m (3'03")
Weight
23.8 kg (52.5 lbs)
Abilities
- Suction Cups
- Storm Drain (Hidden)
Held Items
Big Root
5%
Training
EV Yield
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
slow then very fast
Gender Ratio
♂
♀
Egg Groups
Water3
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
8 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
15 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
22 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
29 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
36 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
43 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
50 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
57 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
57 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
57 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
64 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
8 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
15 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
22 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
29 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
36 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
43 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
50 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
57 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
57 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
57 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
64 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM70 Flash | — | 100% | 20 | Lowers the target's accuracy by one stage. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
Recover | — | — | 5 | Heals the user by half its max HP. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Base Stats
Hp
66
Attack
41
Defense
77
Sp. Atk
61
Sp. Def
87
Speed
23
Total
355
Type Defenses
(vs. Gen 6+ rules)