
Ultra Sun
In ancient times, it lived in warm seas. It disguised itself as seaweed to ambush its prey and devoured them whole when they got close.
Ultra Moon
It sticks to rocks with its powerful suckers and can’t be washed away no matter how rough the surf gets.
Pokédex Data
Classification
Sea Lily Pokémon
Height
1.0 m (3'03")
Weight
23.8 kg (52.5 lbs)
Abilities
- Suction Cups
- Storm Drain (Hidden)
Held Items
Big Root
5%
Game Locations
- Alola Route 8 Fossil Restoration Center
Training
EV Yield
+1 Sp. Def
Catch Rate
45
Base Friendship
70
Growth Rate
slow then very fast
Gender Ratio
♂
♀
Egg Groups
Water3
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
9 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
13 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
17 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
21 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
31 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
36 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
41 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
46 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
46 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
46 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
52 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Constrict | 10 | 100% | 35 | Has a 10% chance to lower the target's Speed by one stage. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
5 | Acid | 40 | 100% | 30 | Has a 10% chance to lower the target's Special Defense by one stage. | |
9 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
13 | Confuse Ray | — | 100% | 10 | Confuses the target. | |
17 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
21 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
26 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
31 | Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
36 | Amnesia | — | — | 20 | Raises the user's Special Defense by two stages. | |
41 | Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
46 | Stockpile | — | — | 20 | Stores energy up to three times for use with Spit Up and Swallow. | |
46 | Spit Up | — | 100% | 10 | Power is 100 times the amount of energy Stockpiled. | |
46 | Swallow | — | — | 10 | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. | |
52 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM36 Sludge Bomb | 90 | 100% | 10 | Has a 30% chance to poison the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM83 Infestation | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Gastro Acid | — | 100% | 10 | Nullifies target's ability until it leaves battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Pain Split | — | — | 20 | Sets the user's and targets's HP to the average of their current HP. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Barrier | — | — | 20 | Raises the user's Defense by two stages. | |
Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
Recover | — | — | 5 | Heals the user by half its max HP. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
Base Stats
Hp
66
Attack
41
Defense
77
Sp. Atk
61
Sp. Def
87
Speed
23
Total
355
Type Defenses
(vs. Gen 6+ rules)