Lileep
Sword

This Pokémon was restored from a fossil. Lileep once lived in warm seas that existed approximately 100,000,000 years ago.

Evolution Chain

lileep
Lileep
Level 40
cradily
Cradily

Pokédex Data

Classification Sea Lily Pokémon
Height 1.0 m (3'03")
Weight 23.8 kg (52.5 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
8 Confuse Ray
100% 10 Confuses the target.
12 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
16 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Amnesia
20 Raises the user's Special Defense by two stages.
32 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
41 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
41 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
44 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Wrap
15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
4 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
8 Confuse Ray
100% 10 Confuses the target.
12 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
16 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
20 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
24 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
28 Amnesia
20 Raises the user's Special Defense by two stages.
32 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
41 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
41 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
44 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM28 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM50 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM53 Mud Shot
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM55 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TR00 Swords Dance
20 Raises the user's Attack by two stages.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR17 Amnesia
20 Raises the user's Special Defense by two stages.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR76 Stealth Rock
20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Recover
5 Heals the user by half its max HP.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
BD/SP
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Recover
5 Heals the user by half its max HP.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 66
Attack 41
Defense 77
Sp. Atk 61
Sp. Def 87
Speed 23
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
2x