Cradily
Ruby

CRADILY roams around the ocean floor in search of food. This POKéMON freely extends its tree trunk-like neck and captures unwary prey using its eight tentacles.

Sapphire

CRADILY’s body serves as an anchor, preventing it from being washed away in rough seas. This POKéMON secretes a strong digestive fluid from its tentacles.

Emerald

It drags its heavy body along the seafloor. It makes its nest in the shallows of warm seas. CRADILY can be seen on beaches when the tide goes out.

Firered/Leafgreen

It ensnares prey with its eight tentacles. It then melts the prey with a strong acid before feeding.

Evolution Chain

lileep
Lileep
Level 40
cradily
Cradily

Pokédex Data

Classification Barnacle Pokémon
Height 1.5 m (4'11")
Weight 60.4 kg (133.2 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
Egg Groups Water3

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
22 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Confuse Ray
100% 10 Confuses the target.
36 Amnesia
20 Raises the user's Special Defense by two stages.
48 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
60 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
60 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
60 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
22 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Confuse Ray
100% 10 Confuses the target.
36 Amnesia
20 Raises the user's Special Defense by two stages.
48 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
60 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
60 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
60 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
1 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Constrict
10 100% 35 Has a 10% chance to lower the target's Speed by one stage.
15 Acid
40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
22 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
29 Confuse Ray
100% 10 Confuses the target.
36 Amnesia
20 Raises the user's Special Defense by two stages.
48 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
60 Stockpile
20 Stores energy up to three times for use with Spit Up and Swallow.
60 Spit Up
100% 10 Power is 100 times the amount of energy Stockpiled.
60 Swallow
10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed
25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 86
Attack 81
Defense 97
Sp. Atk 81
Sp. Def 107
Speed 43
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x
2x