Claydol
Ruby

CLAYDOL are said to be dolls of mud made by primitive humans and brought to life by exposure to a mysterious ray. This POKéMON moves about while levitating.

Sapphire

CLAYDOL is an enigma that appeared from a clay statue made by an ancient civilization dating back 20,000 years. This POKéMON shoots beams from both its hands.

Emerald

A CLAYDOL sleeps while hovering in midair. Its arms are separate from its body. They are kept floating by the POKéMON’s manipulation of psychic power.

Firered/Leafgreen

It appears to have been born from clay dolls made by ancient people. It uses telekinesis to float and move.

Evolution Chain

baltoy
Baltoy
Level 36
claydol
Claydol

Pokédex Data

Classification Clay Doll Pokémon
Height 1.5 m (4'11")
Weight 108.0 kg (238.1 lbs)
Abilities

Held Items

None in this generation.

Game Locations

  • Sky Pillar 1f
  • Sky Pillar 3f
  • Sky Pillar 5f

Training

EV Yield +2 Sp. Def
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Harden
30 Raises the user's Defense by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
3 Harden
30 Raises the user's Defense by one stage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
11 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Self Destruct
200 100% 5 User faints.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Sandstorm
10 Changes the weather to a sandstorm for five turns.
36 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
42 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
55 Explosion
250 100% 5 User faints.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Harden
30 Raises the user's Defense by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
3 Harden
30 Raises the user's Defense by one stage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
11 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Self Destruct
200 100% 5 User faints.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Sandstorm
10 Changes the weather to a sandstorm for five turns.
36 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
42 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
55 Explosion
250 100% 5 User faints.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Harden
30 Raises the user's Defense by one stage.
1 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
3 Harden
30 Raises the user's Defense by one stage.
5 Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
11 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
15 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
19 Self Destruct
200 100% 5 User faints.
25 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
31 Sandstorm
10 Changes the weather to a sandstorm for five turns.
36 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
42 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
55 Explosion
250 100% 5 User faints.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Flash
100% 20 Lowers the target's accuracy by one stage.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Skill Swap
10 User and target swap abilities.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
10 Prevents the user's HP from lowering below 1 this turn.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Psych Up
10 Discards the user's stat changes and copies the target's.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Explosion
250 100% 5 User faints.
Mimic
10 Copies the target's last used move.
Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 60
Attack 70
Defense 105
Sp. Atk 70
Sp. Def 120
Speed 75
Total 500

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
2x
0.5x
0.5x
0.5x
2x
0.5x
2x
2x