Altaria
Ruby

ALTARIA dances and wheels through the sky among billowing, cotton-like clouds. By singing melodies in its crystal-clear voice, this POKéMON makes its listeners experience dreamy wonderment.

Sapphire

ALTARIA sings in a gorgeous soprano. Its wings are like cotton clouds. This POKéMON catches updrafts with its buoyant wings and soars way up into the wild blue yonder.

Emerald

It hums in a beautiful soprano voice. It flies among white clouds in the blue sky. It launches intensely hot fireballs from its mouth.

Firered/Leafgreen

If you hear a beautiful melody trilling deep among mountains far from people, it is ALTARIA’s humming.

Evolution Chain

swablu
Swablu
Level 35
altaria
Altaria

Pokédex & Training Data

Classification Humming Pokémon
Height 1.1 m (3'07")
Weight 20.6 kg (45.4 lbs)
Abilities
EV Yield +2 Sp. Def
Catch Rate 45
Base Friendship 70
Growth Rate slow then very fast
Gender Ratio
♂ ♀
Egg Groups Flying, Dragon

Pokédex Numbers

Hoenn (R/S/E) #122
Sinnoh (Plat.) #172
Unova (B2/W2) #247
Kalos (Mountain) #140
Hoenn (OR/AS) #127
Paldea (S/V) #220
National #334
Crown Tundra #036
Blueberry #115

Game Locations

Sky Pillar 5f

Learned Moves

Level Up Moves

Ruby/Sapphire
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Sing
— 55% 15 Puts the target to sleep.
18 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
28 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
40 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
45 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
54 Perish Song
— — 5 User and target both faint after three turns.
59 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Emerald
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Sing
— 55% 15 Puts the target to sleep.
18 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
28 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
40 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
45 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
54 Perish Song
— — 5 User and target both faint after three turns.
59 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
FireRed/LeafGreen
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Sing
— 55% 15 Puts the target to sleep.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
8 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
11 Sing
— 55% 15 Puts the target to sleep.
18 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
21 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
28 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
31 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
35 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
40 Dragon Dance
— — 20 Raises the user’s Attack and Speed by one stage.
45 Refresh
— — 20 Cleanses the user of a burn, paralysis, or poison.
54 Perish Song
— — 5 User and target both faint after three turns.
59 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.

TM/HM Moves

Ruby/SapphireEmeraldFireRed/LeafGreen
Name Class Power Acc. PP Effect
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Tutor Moves

Emerald
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Mimic
— — 10 Copies the target’s last used move.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
Swift
60 — 20 Never misses.
FireRed/LeafGreen
Name Class Power Acc. PP Effect
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Mimic
— — 10 Copies the target’s last used move.
Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Base Stats

Hp 75
Attack 70
Defense 90
Sp. Atk 70
Sp. Def 105
Speed 80
Total 490

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x